albinochicken
10-31-2003, 07:22 AM
Having issues with the Layered Texture (Note: NOT Layered Shader) on my polygon objects for game scene. It looks fine the in hardware view, but when rendered, it doesn't render properly.
I have 5 layers on my ground plane, and therefore 5 UV sets to coincide. All are properly UV-linked. The problem DEFINITELY lies in the middle (3rd) layer, which is a texture for the path shown below (has soft edges with alpha). I am pretty sure that the issue is that this layer is UV-linked only to certain faces (the path) on an object instead of the entire object. What happens in the render view is that all of the faces that were NOT selected render out with a grey tone. The selected faces that were planar-mapped in the 3rd UV set are fine.
Does anyone know if Maya treats Layered Textures (not shaders) as a Per-Object, even if the UV set of the layer only contains certain faces, and not all faces from the object?????
Thank you in advance for fast responces. I'm in need of immediate help with this issue. 8-)
*** Screen grab, from Maya, of what the ground plan should look like: ***
http://www.albinochicken.com/forumposts/finalproject/path_screengrab.jpg
*** Actual Maya Software Render (which is what I will output with when done): ***
http://www.albinochicken.com/forumposts/finalproject/path_render.jpg
*** Maya Hardware Render: ***
http://www.albinochicken.com/reengrforumposts/finalproject/path_hardwarerender.jpg
Thanks again!
I have 5 layers on my ground plane, and therefore 5 UV sets to coincide. All are properly UV-linked. The problem DEFINITELY lies in the middle (3rd) layer, which is a texture for the path shown below (has soft edges with alpha). I am pretty sure that the issue is that this layer is UV-linked only to certain faces (the path) on an object instead of the entire object. What happens in the render view is that all of the faces that were NOT selected render out with a grey tone. The selected faces that were planar-mapped in the 3rd UV set are fine.
Does anyone know if Maya treats Layered Textures (not shaders) as a Per-Object, even if the UV set of the layer only contains certain faces, and not all faces from the object?????
Thank you in advance for fast responces. I'm in need of immediate help with this issue. 8-)
*** Screen grab, from Maya, of what the ground plan should look like: ***
http://www.albinochicken.com/forumposts/finalproject/path_screengrab.jpg
*** Actual Maya Software Render (which is what I will output with when done): ***
http://www.albinochicken.com/forumposts/finalproject/path_render.jpg
*** Maya Hardware Render: ***
http://www.albinochicken.com/reengrforumposts/finalproject/path_hardwarerender.jpg
Thanks again!
