fleshtheworld
07-18-2011, 03:30 PM
Hi, is anyone up for a retopology practice? 1 of the problems i am having is my computer keeps crashing, it is quite old. Sculpting in this resolution is already a heavy load on my comp at about 1 million tris. I need it retopologized so i can put better details in without the poly going too much higher. The reason a few details here and there are blurry, blocky, is because those parts are stretched, etc. I believe i will be able to add finer detail if only the topology was fixed. Please help. I tried 3d coat trail but it isnt working too well. Im too new to the retopology workflow. And i need this done in 3 days or so. So i need someone who has the expereicne and skill who can get it done quick enough without all the learning and other issues. I think if you know how to do it, i can see it being done in a few hours or less if using tools like 3d Coat.
Thanks. Credit will be given for the retopology if you desire. Also the greatest blur is by the ankle where there is a hole and a spiral design. Those thin indents are blurry because of the stretching, same with the other sectoid sections under the shoe in the mid. I think if retopologized, better detail can be added without the poly count being too much higher, though that is only assumption.
http://img715.imageshack.us/img715/3097/shoe1.png (http://imageshack.us/photo/my-images/715/shoe1.png/)
Thanks. Credit will be given for the retopology if you desire. Also the greatest blur is by the ankle where there is a hole and a spiral design. Those thin indents are blurry because of the stretching, same with the other sectoid sections under the shoe in the mid. I think if retopologized, better detail can be added without the poly count being too much higher, though that is only assumption.
http://img715.imageshack.us/img715/3097/shoe1.png (http://imageshack.us/photo/my-images/715/shoe1.png/)
