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View Full Version : How to render this kind of nodes?


bontempos
07-14-2011, 02:04 AM
In this case, I'd like to render the DynamicConstraint (from nParticles).
I need those spring dotted lines to develop an effect.

How can I add some wireframe render, or even, convert those lines to shapes...
At the moment I'm rendering a playblast with white background =/

Thanks a lot
btp :)~

Eshta
07-14-2011, 01:21 PM
Maybe Hardware render?

bontempos
07-14-2011, 01:48 PM
Maybe Hardware render?

hmm.. No, I've also tested it before...But it apears nothing. If I could just get an alpha that would be enough.

I think I must associate the node to a geometry shader.
The funny is that, in its attributes, there is a channel that makes me think of dragging a connection to it... maybe a mental ray geometry (but no).

kiryha
07-15-2011, 09:38 AM
I dont think there is a direct way to render this nodes in maya, so playbasts is a grate solution.

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07-15-2011, 09:38 AM
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