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gregjenings
07-13-2011, 06:36 PM
Hi Guys,

I just want to know what sort of light rig is used for doing test rendering of characters(360 degree turnaround) for finalizing textures and shaders ?
Do we require different lighting setup for different characters or Is there any light rig available for doing such tests?
Should we use 3 point lighting setup?
How good is Sun and Sky setup for such tests?
What are the things we should take into consideration while creating light rig for such test renders.

brucem91
07-13-2011, 07:29 PM
Hi Guys,

I just want to know what sort of light rig is used for doing test rendering of characters(360 degree turnaround) for finalizing textures and shaders ?
Do we require different lighting setup for different characters or Is there any light rig available for doing such tests?
Should we use 3 point lighting setup?
How good is Sun and Sky setup for such tests?
What are the things we should take into consideration while creating light rig for such test renders.

1)Generally a three point light setup works pretty well

2) Nope, a basic three point light is pretty solid. I wouldn't get a rig because it literally takes only a few minutes to setup

3)I would, but if you get into lighting a bit more you may add some more light

4) I wouldn't use Sun and Sky because in my opinion while it may be nice for architectural purposes, it is crap for film (again, in my opinion). Honestly a basic light setup is not that hard to setup

5) A few things I recommend:

check out http://www.3drender.com/light/3point.html , even though it is not maya it goes over the basics of a 3 point light light setup pretty well

for your setup, use either a directional or a spot, and turn on raytrace shadows

do not use an ambient light at all

Use mental ray and render at least a Diffuse Pass, AO Pass, and possibly a shadow pass (either through the pass system or render layers or a combo of both).

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07-13-2011, 07:29 PM
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