cutmeatjoe
07-11-2011, 05:50 PM
Hey everybody, HELP EVERYBODY :P
I'm trying to render a 12000*6000 px image to print at 3*1,5m for a presentation poster from V-Ray 1.50 SP1 for Maya 2012.
Up from 8k pix the render crashes.
I'm running a Win 7 64 bit system with a Duo Q9550 (so 4 cores), but only 4 Gig of RAM (about 10 gig of VM). I realize that that isn't a lot memory... I googled around and found some workarounds though, and have been trying them one after the other.
- Proxies... I'm using them for the detailed parts of the model, the rest is either hidden or NURBS (I built the thing in Rhino). Made the viewport faster but still crashes.
- Dynamic memory... 2000 Meg are still crashing. (I suspect I should try again with 3k?)
- Batch-rendering with V-Ray stand-alone... When using the "-reg" tag this helped me render out an 8000k image in 9 hours, which isn't enough but I learned from that that I don't have to set the general quality so high, so I reduced the Adaptive Subdivision treshold a bit as well as the Max Subd and my GI-solutions.
-DR rendering, with my own PC as the only server/client (whatever they call it now). Still crashing. I heard this would be striping the image into smaller buckets, but I guess not when you only have one computer. Is there any way to achieve bucket-rendering with just one PC?
The -reg tag also seems to process everything about the final image except for the actual buckets rendered... this doesn't help as the crash occurs when setting up the render.
I'm using three UV-scaled rectangular lights, a reflection map in the environment and precalculated (at lower resolution) IR and LC for lighting. The thing that is taking the longest was a soft shadow-catcher in a VrayMtlWrapper... tried to bake that also but it took forever, and didn't quite give me what I needed. Now that I know the wrapper a little better it's still the route I wish I would've gone though. Any hints on that? The light-subdivisions are already only at 8.
All that doesn't seem to be too important though, since what overloads the RAM seems to be the resolution alone... Why else would it crash when "initializing the VFB"?! This is the last line in the log, with any method. The VFB is turned off in the file-options by the way.
So I'm this close to just sending it to a render-farm, but I think I'm too tight to pay for the stupid shadow catcher rendering 18 hours... I need it for compositing the thing into a (also huge) photo though.
I'd be thankful for any input at all... I read a lot about all this, but am not very experienced, so beginners hints are also very much appreciated. A step I will take, but not now, is to buy more RAM.
Thanks so much in advance,
ciao,
cmj
I'm trying to render a 12000*6000 px image to print at 3*1,5m for a presentation poster from V-Ray 1.50 SP1 for Maya 2012.
Up from 8k pix the render crashes.
I'm running a Win 7 64 bit system with a Duo Q9550 (so 4 cores), but only 4 Gig of RAM (about 10 gig of VM). I realize that that isn't a lot memory... I googled around and found some workarounds though, and have been trying them one after the other.
- Proxies... I'm using them for the detailed parts of the model, the rest is either hidden or NURBS (I built the thing in Rhino). Made the viewport faster but still crashes.
- Dynamic memory... 2000 Meg are still crashing. (I suspect I should try again with 3k?)
- Batch-rendering with V-Ray stand-alone... When using the "-reg" tag this helped me render out an 8000k image in 9 hours, which isn't enough but I learned from that that I don't have to set the general quality so high, so I reduced the Adaptive Subdivision treshold a bit as well as the Max Subd and my GI-solutions.
-DR rendering, with my own PC as the only server/client (whatever they call it now). Still crashing. I heard this would be striping the image into smaller buckets, but I guess not when you only have one computer. Is there any way to achieve bucket-rendering with just one PC?
The -reg tag also seems to process everything about the final image except for the actual buckets rendered... this doesn't help as the crash occurs when setting up the render.
I'm using three UV-scaled rectangular lights, a reflection map in the environment and precalculated (at lower resolution) IR and LC for lighting. The thing that is taking the longest was a soft shadow-catcher in a VrayMtlWrapper... tried to bake that also but it took forever, and didn't quite give me what I needed. Now that I know the wrapper a little better it's still the route I wish I would've gone though. Any hints on that? The light-subdivisions are already only at 8.
All that doesn't seem to be too important though, since what overloads the RAM seems to be the resolution alone... Why else would it crash when "initializing the VFB"?! This is the last line in the log, with any method. The VFB is turned off in the file-options by the way.
So I'm this close to just sending it to a render-farm, but I think I'm too tight to pay for the stupid shadow catcher rendering 18 hours... I need it for compositing the thing into a (also huge) photo though.
I'd be thankful for any input at all... I read a lot about all this, but am not very experienced, so beginners hints are also very much appreciated. A step I will take, but not now, is to buy more RAM.
Thanks so much in advance,
ciao,
cmj
