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TiagoMesquita
07-11-2011, 12:45 PM
Hello guys!

Well, I'm new here, working with electronic models, but my passion is character animation!

I'm finishing my first 3D character but I have a great doubt about facial rigging.

I am attaching some pictures of it.

http://img94.imageshack.us/img94/2375/testehelper02.jpg
http://img8.imageshack.us/img8/7336/testehelper11.jpg
http://img844.imageshack.us/img844/8154/testehelper14.jpg http://img217.imageshack.us/img217/2466/testehelper15.jpg
http://desmond.imageshack.us/Himg59/scaled.php?server=59&filename=pontosu.jpg&res=medium

I made points with helpers to model facial expressions of my character, but would like to save these expressions in attribute holders and if possible, create a control panel with Lines, for example, close eyes, open and close the jaw, but make points follow the mesh.

I have not found a nice tutorial for it and would love your help.


Thanks!


Tiago

neox31
07-13-2011, 08:55 AM
the best way to do this,use set driven keys, the best tutorial i know is :
http://eat3d.com/facialrig ,hope this help.

MattRennie
07-13-2011, 03:33 PM
If you're using max, you could use wires or the reaction manager (which I would recommend not doing as they are very hard to debug), or my preferred approach which would be to use expressions on the facial bones which get driven by the movement of some off face osipa style joystick controls.

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