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zelda64
07-08-2011, 02:10 PM
I Rendering with Mental Ray.

I want Creating Ambient Occlusion with transparency texture and find this tutorial (http://www.pixelcg.com/blog/?p=698)in net.

But I can not follow it and I think some steps miss in it .

are you can help me for Creating Ambient Occlusion with transparency texture.

Sorry for my English.

Zaru
07-09-2011, 03:30 AM
Hello. I've browsed through the tutorial you linked and yeah, something is missing. :) It's the connection type between the mib_transparency node and the Shader Group of transparent object's surfaceShader. The author forgot to specify it. And it should look like this:
mib_transparency.outValue->surfaceShaderSG.miMaterialShader.
I hope this helps.

zelda64
07-09-2011, 05:45 AM
Thanks Zaru .
Solved my problem.

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