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Grenal
10-30-2003, 06:55 AM
I've read a couple postings on this subject, but still haven't found a good answer.

How exactly do I render out an Ambient Occlusion pass? I set my material to 100% Black and 100% Reflective, set 1 Reflection in the Raytracing dialogue in Render Globals, but still can't seem to get anything that looks right. Either I get a grey image with black where it should be or a totally white image.

What are the steps to getting this done correctly? I KNOW I'm missing some settings and steps.

Thanks

CIM
10-30-2003, 06:56 AM
Use the search feature.

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