hellspawned
07-05-2011, 04:00 PM
In preparation for a large scene I'm making, I've been toying around quite a bit with volumetric lighting, trying to get a good crotchgrab on it, so to speak. I've only got access to mental ray for this project, so that's the renderer im forced to use.
Now, I've hit a brick wall, in several ways.
First and foremost, the scene I'll be doing will have a large room with a hatch at the top, which opens and lets sunlight inside. This means the camera will have to be inside the volumetric container. But the second the camera enters the volumetric container, the volumetric effect vanishes! The animation test I've linked below shows this quite clearly. Why's it doing this, and how do I get it to work?
http://www.youtube.com/watch?v=Xrs33t-mx34
Secondly is a matter of atmosphere. How do I achieve the sense of realistic volumetric light, of dust flying through the air getting illuminated by the sun rays and adding to the volumetric effect? Is this best done with a shader, or with a particle system? Give me some pointers, or more in-depth tips if you have the time!
Now, I've hit a brick wall, in several ways.
First and foremost, the scene I'll be doing will have a large room with a hatch at the top, which opens and lets sunlight inside. This means the camera will have to be inside the volumetric container. But the second the camera enters the volumetric container, the volumetric effect vanishes! The animation test I've linked below shows this quite clearly. Why's it doing this, and how do I get it to work?
http://www.youtube.com/watch?v=Xrs33t-mx34
Secondly is a matter of atmosphere. How do I achieve the sense of realistic volumetric light, of dust flying through the air getting illuminated by the sun rays and adding to the volumetric effect? Is this best done with a shader, or with a particle system? Give me some pointers, or more in-depth tips if you have the time!
