Shiva3D
07-03-2011, 09:10 PM
Hi guys.
I have a question to a people who works in the big team and have expirianse with complex scenes with lots of characters.
Im creating Robot character with lot of little stuff like rivets or little parts what moveble and riget to.
What way its prefer for you?
1. One mesh with all details its attached?
+: one mesh, pointcache, easy to manage in scene, fast playback in final scene.
-: trouble to make a changes. lot of dublicated elements not optimazed. hard skining.
2. Or Lot of meshes linked to Rig?
+: fast linking and easy skinig cuase all separated. rivets and same parts can be instanced. easy changes.
-: headeiche with transfer animation to enother scene exactly for many character. slow playback in complex scene.
What its prefer to your studio? How you works? May be you use some tools to make all this + togever? How?
Thank you for help.
I have a question to a people who works in the big team and have expirianse with complex scenes with lots of characters.
Im creating Robot character with lot of little stuff like rivets or little parts what moveble and riget to.
What way its prefer for you?
1. One mesh with all details its attached?
+: one mesh, pointcache, easy to manage in scene, fast playback in final scene.
-: trouble to make a changes. lot of dublicated elements not optimazed. hard skining.
2. Or Lot of meshes linked to Rig?
+: fast linking and easy skinig cuase all separated. rivets and same parts can be instanced. easy changes.
-: headeiche with transfer animation to enother scene exactly for many character. slow playback in complex scene.
What its prefer to your studio? How you works? May be you use some tools to make all this + togever? How?
Thank you for help.
