View Full Version : Imperial Guard Sentinel
master_amante 06-06-2002, 04:58 PM Hi. Tell me what you think about this. I really liked it after I finished it. This is my best model yet. Plz, give me some comments.
|
|
I really like it :p
Just think you should post a few other shots/angles and add some background lighting to make it come out even more.
cheers :)
Array
06-06-2002, 07:01 PM
wow, your work keeps on getting better and better (im not being sarcastic). keep it up and great things will come :)
reinhardius
06-06-2002, 09:15 PM
model and texture lokk really good :buttrock:
but you would get much better renderings if u by "digital lightning and rendering" by jeremy birn
tobalno3
06-06-2002, 10:51 PM
you'd do better to take the texture off the ground plane and change the bg color from black (it conflicts with some of your shadows on you model.)
remember you're trying to show off your model, right, so show it off don't confuse us with other misc. stuff.
looks cool though.
nice mech!
i am a vampire! hunt me then! see how far you will get!
master_amante
06-07-2002, 04:50 PM
Another Shot
master_amante
06-07-2002, 04:51 PM
And yet another shot 10x 4 d replies everybody
master_amante
06-09-2002, 05:19 PM
Hey. Is there nothing anyone can tell me?! Or is it that good?
master_amante
06-09-2002, 05:19 PM
Hey. Is there nothing anyone can tell me?! Or is it that good?
hypercube
06-09-2002, 08:37 PM
Cool model, showing a lot of improvement..nifty design, coming along nicely. :thumbsup:
As to what you could add to it, try piling on more detail..add tiny bevels to all the pieces with sharp edges right now, finish out the ends of the guns, maybe start thinking about wiring, or extra pistons etc.? Bolts, or cameras, lights..that sort of stuff. Unless it starts to bog down your computer, there's really no such thing as too much, if you're doing an 'open architecture' robot. Or that may be another way to go, make some armor pieces that attach to it, but keep the structure showing underneath. Basically everything you add should be thought of in terms of functionality and visual interest. Check out some stuff like the robot in tomb raider, robocop 2, aimee from red planet, terminator, etc. lots of cool little hydraulics and intricate stuff.
In the short term, small bevels on what you have, and some tweaks to surfacing and lighting could help bring out a lot more of what you've got there already.
Anyway, sorry for writing so much, just throwing out ideas, not sure how far you want to push this one, but the farther you go towards the insanely difficult stuff, the easier the rest becomes.
Keep at it :)
CGTalk Moderation
01-13-2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.