lipuster
07-03-2011, 05:50 AM
Hello,
I have made a character entirely made of planes with textures with alpha mapped on to them. The problem is maya dosen't always sort the transparencies correctly. Depending on the camera view, sometimes planes that are behind other planes appear in front of them and vice versa. As you can see in the attached images, in the first one, the viewport displays it properly. However, in the second one, both the leg and the back arm appear in front of the torso when i zoom in slightly. During render it appears correctly. However, for me to be able to animate the chracter, I need to be able to see it properly on the viewport itself.
Ive searched around and the general consensus seems to be that it is an unsolved Maya bug. That's very demoralisng. If anyone has any solution to this, id be very grateful.
Thank you for your time.
I have made a character entirely made of planes with textures with alpha mapped on to them. The problem is maya dosen't always sort the transparencies correctly. Depending on the camera view, sometimes planes that are behind other planes appear in front of them and vice versa. As you can see in the attached images, in the first one, the viewport displays it properly. However, in the second one, both the leg and the back arm appear in front of the torso when i zoom in slightly. During render it appears correctly. However, for me to be able to animate the chracter, I need to be able to see it properly on the viewport itself.
Ive searched around and the general consensus seems to be that it is an unsolved Maya bug. That's very demoralisng. If anyone has any solution to this, id be very grateful.
Thank you for your time.
