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60Hz
06-06-2002, 04:36 PM
How can I use selection constraints to pick only faces on the same plane as a selected face within a single object. Selection constraints seems to be the thing to do it with but I can't quite get my head round using it. Also, if this is possible, can you also limit the selection further to a shader type as well. Any help or pointers greatly appreciated.

BarbaPappa
02-20-2004, 08:44 AM
I've also been trying to fiddle with the selection constraints and it seems like it is the tool for the job i'm trying to do. 3DS Max user are propably familiar with this type of selection:

Pick one polygon which will automatically propagate to neighbour polygons and select them IF the angle as less or equal to a specified number.

This is very useful when picking lots of polygons using just one click. Can this be done with the seleciton constraints.

Does anybody use the selection constraints, it seems very hard to understand, or maybe i'm just plain stupid...

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01-13-2006, 03:00 AM
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