View Full Version : 2d hand drawn animation - how?
J.Svard 10-29-2003, 08:12 PM Hi...!
I'm actually a somewhat experienced animation artist (3d only), self taught but I get asked for so something must be ok. ;)
I'm feeling a bit "stalled" and havent gotten anywhere lately and feel I have to study animation as animation, and go back to 2d, where it all originated from.
My question is - I have no idea how to make things smooth. Sure I can draw, and make animations move with ok timing. But how do I get it as smooth as this guy?
http://www.titoonic.dk/crumbsworld/
The caracters move so fluently, and when I try to accomplish anything like it it the lines I draw look very nervous. Do you draw the whole character each frame, or just the moving parts? And if so, how?
Maybe the "lines" are manipulated by moving spline points? If drawn, then how much effort do I have to give it in order to achieve this smoothness?
Basic questions I guess, but please teach me some about what I love - animation... :)
Thank!
Joakim.
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Yorgo12345
10-31-2003, 03:56 PM
That's a pretty cool site!
I actually started my animation carreer with Flash in mind, then moved into 3D. ...sort of the opposite of what you did.
Looking at Crumbs work, it looks like he has timed out the motion (very well) by hand, then created tweens from key to key. It's pretty common, I was tought the same thing in a Flash-Character-Anim class. Crumb is pretty good at it! (and a pretty good animator at that)
if you are working in flash for the first time, remember: you don't get Pro results in one or 2 hours...you gotta put the time in. (pun intended) timing and motion come first, then polish.
....keep at it, you'll get it!
& good luck !
LucentDreams
11-10-2003, 08:37 PM
His charaters are definitely split up into sections ears are seperate from head etc. One thing he has made great use of to help keep the natural flow is using flash's ease. once youve recorded al your keys it still will feel a little stiff, thats where using ease helps to control the timing from one key to the other rather then a tween thats simply even in speed. also use of overshoots liek \you would in 3d is very big.
kwilli30
11-10-2003, 09:09 PM
Timing + Spacing
Anticipation + Follow through
Squash + stretch
it's a beautiful thing...
you may enjoy this site
http://www.awn.com/tooninstitute/
anim8ruk
11-24-2003, 12:34 PM
2D animation is made up of a series of drawings (as i'm sure you know). Usually each drawing (frame) is shot on 2's, i.e. each drawing is on screen for 2 frames (24 frames per second).
If the frames are shot on 1's (1 drawing, 1 frame) then the animation will be smoother, but twice as fast, therefore twice as many drawings would be needed...... usually. However, this is down to the animators preference and style. But basically thats how its done.
For example: If you wanted to animate someone punching, start with key frames....... the opening pose ( hand held high).... then draw the last frame ( the punch). What you now need to do is draw a series of "in-betweens"..... these make up the motion, key frames set up the poses and "shape" of the motion.
The in betweensdont have to fall directly between to 2 key frames... you could add a few frames before the first key frame for drawback of the hand.... and you could add some frames to the end for follow through.
As long as your character has definate poses and the form of the key frames are correct then the inbetweens should follow a natural progressing between the 2 keyframes making the animation smooth.
Obvioulsy the inbetweens dont need to be the same distance apart. If you want a slow drawback and a quick punch then the first set of drawings will be close together ( very little diffence in the drawings) and the final set will be space far apart. When played back this will create the illusion of a slow drawback and a quick release.
I hope this is of some use to you and not too complicated.
Good luck
deepinspace
11-25-2003, 08:43 PM
I animated this in flash (frame by frame), took me about an hour, I think. But here is a quicktime version, so you can go through it frame by frame if you want to.
http://www.artbybenz.co.uk/movies/2dwalk.mov
LucentDreams
11-26-2003, 01:08 AM
you can go through flash films frame by frame too, just hold down the control key and use your arrow keys ;)
Amazing how macromedia has never pointed this ability out to people, I used flash for two years before I was shown that.
deepinspace
11-26-2003, 01:28 AM
Wow, nice one. Thanks for that! :applause:
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