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View Full Version : Change Skin Influence Obj w/out normalize?


EightBit
06-30-2011, 05:31 PM
I'm attempting to use an influence object to prevent an eyelid from intersecting an eyeball. When I adjust the 'smooth skin parameters' in the AA, and press 'Update Weights', all of the smoothskin weights are normalized, even with 'Normalize Weights' set to off.
Is there a way to adjust this setting w/out losing the weight painting?
Maya 2012.
Thanks.

shinyprem
07-01-2011, 01:41 AM
Hi..!
Check the options of the skin Cluster. Set normalize weight to "Interactive" and check.
Rgds,

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