View Full Version : ALIENWARE Challenge Entry: Phu Nguyen
PhuTTNguyen 10-29-2003, 05:17 PM Phu Nguyen has entered the ALIENWARE Challenge.
|
|
PhuTTNguyen
10-30-2003, 12:36 AM
http://www.cgnetworks.com/challenge/entries/3/1034/1034_1067474207_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1034/1034_1067474207_large.jpg)
I'm just coming up with ideas to gather for the CG, i'm not sure how i will be able to model this, but hey ... why not give it a try right? Any input would be very appreciated, i'm sure that it's kinda weird to help out a competitor, but we're all artists here, lets help each other out in the process. :) give me feedback if you can (neyugn61@hotmail.com).
PhuTTNguyen
10-30-2003, 12:41 AM
http://www.cgnetworks.com/challenge/entries/3/1034/1034_1067474508_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1034/1034_1067474508_large.jpg)
this is the concept of composition, maybe it'll be changed, i'm still in the process of researching biological data in order to have an educated hypothesis on how this world will thrive as an organic nature.
Ian Jones
10-30-2003, 02:31 AM
Nice, the shapes are really interesting. I really love the broken ground splintery thing in your first concept sketch. The thing in the bottom left corner of the first concept sketch is also really cool.
PhuTTNguyen
10-30-2003, 11:02 PM
thanx .. it's just only a drawing so far, i haven't had time to actually work on it, and turn it into a real piece of rendered art yet. But so far, it's coming out fairly nice :) thanx for your reply man.
incher00
10-31-2003, 08:20 AM
The orginal pieces in the first post are great. I really like all the elements. The mushroom-ish peice in the second concept drawing really stands out, in a good way.
The only thing I might suggest is laying out the different elements on a larger surface plane to create more depth. I realize the drawing may not accurately represent the final goal, but I'm just responding to the posts you have thus far, which are very cool. I just feel a little cramped when I look at the second concpet drawing. It seems to be mostly foreground. It might be good to establish a middleground and a background. One might push some of the elements farther back. If I were you, I would totally exploit the cool concept of the cracking ground. Either by extending the fissure from front all the way off into the distance, or setting up fissures here and there.
Just one person's opinion. I think it's a great concept/start.
rock on
CGTalk Moderation
01-16-2006, 01:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.