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View Full Version : Simulating big bang explosion with particles


M1KES
06-27-2011, 03:53 PM
Hi everyone..
I want to simulate the big bang explosion in 3ds max (something like this: http://www.youtube.com/watch?v=YJJK...feature=related (http://www.youtube.com/watch?v=YJJK9x1Ffhw&feature=related) but only from 0:20 to 0:35) , and i know i will need particles to do it..
I am using thinking particles but do you guys think i should use some other tools, like fume fx or krakatoa?
Any advice would be great. :)

cguserr
08-08-2011, 10:58 PM
I think you just need to make the particles first, Fumefx is just a particle-rendering tool. So it is said that it can't help you creating better particles, it just allow you to create better render results of the same particle...

floopyb
08-09-2011, 11:40 PM
I think you just need to make the particles first, Fumefx is just a particle-rendering tool. So it is said that it can't help you creating better particles, it just allow you to create better render results of the same particle...

errrr... do you mean Krakatoa is a particle rendering tool?
FumeFX will create a fluid motion simulation.

TP should be great for achieving this affect. Krakatoa would be good for rendering and perhaps use fumeFX for any secondary fx but build your base with TP first.

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08-09-2011, 11:40 PM
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