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View Full Version : Feather Simulation Tool - mbFeatherTools - Now 33.3% OFF


Squizmek
06-25-2011, 03:45 PM
Hey CGTalk community! The plugin is on sale now for 160 (33% off) (http://feathertools.michael-buettner.com/) but the offer only lasts this month. The education version is available for 99. I thought I'd let you know before the offer ends. :)

http://feathertools.michael-buettner.com/images/Logo_black_web_ital.jpg (http://feathertools.michael-buettner.com/)

From the website:

mbFeatherTools is a production proven plugin for Autodesk Softimage (formerly Softimage|XSI) which features styling, animation and simulation of bird feathers. While the primary focus of this tool is indeed feathers, it is also beneficial for all kinds of tasks: Leafs on a tree, spines of a hedgehog or clammy fur, to name a few.
NOW ON SALE FOR A LIMITED TIME! DISCOUNT: 33.3% (http://feathertools.michael-buettner.com/orderform.php)

All Softimage versions from 7.01 up to Softimage 2011 are fully supported. The plugin runs on windows and linux systems.

Since mbFeatherTools makes use of the multi-threaded ICE platform, you will experience dramatic performance gains on multi-core machines.

"It is worth every penny, I dont know what kind of nightmare I would be in now without it." - Laurence D. (Porkpie)

"[...]your plugin is a masterpiece!!" - Malcolm Z.

"[...]the best option we have come across for our production." - Mike B. (Triggerfish)




Features:




Quick setup with a single button
Unlimited amount of styling controls
Styling is saved per vertex (CAV map)
Works on any polygon mesh
Automated creation and attachment of control objects to the animated mesh
3 different distribution methods:Random, Per Poly, Shrinkwrap
Shrinkwrap placement allows exact positioning of each single feather
Realtime playback of the simulation with direct response to user's actions
Customizable and extendible with the ICE tree
Color can be controlled with a Texture Map
"Goal" controls allow easy animation of folding wing feathers
Symmetric styling and animation
Global feather alignment
Soft collisions
New in 2.0:


Plane-to-Plane Intercollision (also referred to as Self-Collision)
Realistic wind resistance
Uniform Distance Constraint
Intercollision options inside setup node to reduce initial intersections
Stiff Spring option for faster previews and animation

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06-25-2011, 03:45 PM
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