CgWannabe999
06-21-2011, 04:26 AM
I'm importing an FBX model from 3ds 2011 which is way too large to be viewed with Motion Builder 2011 (I can barely see a distorted view of part of it if I zoom all the way out).
The model is a skinned mesh with a CAT rig, and I've been unable to figure out how to re-size it in 3ds: http://forums.cgsociety.org/showthread.php?p=7023528#post7023528
Here's what I've tried in MotionBuilder 2011.
1. Merge giant character from 3ds FBX
2. Merge FBX template for character
3. Characterize (using schematic view)
4. Create control Rig and make control rig active.
5. in Scene select CharName_CtrlReference
6. in properties/Scaling, set all three to .002
Now I can see the character re-sized properly.
However ... if I merge in ‘Walkaround’ and set the Input to ‘Mia’, the character disappears.
I’m basing this on an old thread that mentioned to add a reference to the characterization, and then scale this.
I thought this was basically what I was doing, as CtrlReference sounds like a reference?
I've tried creating an actual Reference to the scale property (using MB Help), and scaling this Reference, but ... with the exact same result as above.
I'm very new to MotionBuilder, and know this must be very basic.
How can I scale the character so that I can use him in MotionBuilder?
Thanks!
The model is a skinned mesh with a CAT rig, and I've been unable to figure out how to re-size it in 3ds: http://forums.cgsociety.org/showthread.php?p=7023528#post7023528
Here's what I've tried in MotionBuilder 2011.
1. Merge giant character from 3ds FBX
2. Merge FBX template for character
3. Characterize (using schematic view)
4. Create control Rig and make control rig active.
5. in Scene select CharName_CtrlReference
6. in properties/Scaling, set all three to .002
Now I can see the character re-sized properly.
However ... if I merge in ‘Walkaround’ and set the Input to ‘Mia’, the character disappears.
I’m basing this on an old thread that mentioned to add a reference to the characterization, and then scale this.
I thought this was basically what I was doing, as CtrlReference sounds like a reference?
I've tried creating an actual Reference to the scale property (using MB Help), and scaling this Reference, but ... with the exact same result as above.
I'm very new to MotionBuilder, and know this must be very basic.
How can I scale the character so that I can use him in MotionBuilder?
Thanks!
