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iladi
10-28-2003, 04:38 PM
sorry if it is already in the manual, maybe i skip it :(
i made a bumpmap with a procedural noise. is it possible to modify it in bodypaint? or, is it a way to export the noise as a bitmap? and than add it in bodypaint then modify it?

i'm talking about this shell bump. i am not sattisfied with the bump, but i don't want to make it from scrach, i only want to modify/deform it.

and another question: is this a way of actualy make the sand from particles? and be able to render the scene? :D

http://www.interactiv.rdsor.ro/pictures/cgask.jpg

JIII
10-28-2003, 04:43 PM
I believe you can use the plugin baker to "bake" your procedurals into a bit map.

You can also just render it on a plane with a camera in top veiw and then edit it.

Also I for you scene I wouldn't try using particles for the sand. With a little bit more tweaking you will have it perfect.

But thats just my opinion.

iladi
11-18-2003, 05:24 PM
finally make all the materials procedural. including the sand, thanx

http://www.interactiv.rdsor.ro/pictures/scoica%20finala.jpg

flingster
11-18-2003, 07:57 PM
thats sand is very nice any chance you can share some of you settings with us..:wavey:

bobtronic
11-18-2003, 08:03 PM
I agree this is a really nice sand material. How did you made it?

kromekat
11-19-2003, 01:06 AM
I agree also!! - the sand is brilliant!!

caraffi
11-19-2003, 01:59 AM
sweet1 iladi :) I agree the sand looks fab... cH

iladi
11-19-2003, 05:49 AM
i have 2 objects and 2 materials. the first object is a simple plane wich i have deformed.

http://www.visualart.ro/forum/attachment.php?s=&postid=72085

the material for this plane is a simple noise, the same applied in the color and bump chanel.

http://www.visualart.ro/forum/attachment.php?s=&postid=72086

the noise parameters are:

http://www.visualart.ro/forum/attachment.php?s=&postid=72087


after that, i duplicate the object and move it on the "Y" axis, upward, about 0,1 m. on this new object i applied a new material with color, bump and alpha. the color is this:

http://www.visualart.ro/forum/attachment.php?s=&postid=72088


the bump and the alpha are the same sla noise:

http://www.visualart.ro/forum/attachment.php?s=&postid=72090

hope you understand my bad english. if any questions, i'll be happy to answer.

the whole making of is in a thread of a local cg forum, here:

http://www.visualart.ro/forum/showthread.php?s=&threadid=4519&perpage=15&pagenumber=1

flingster
11-19-2003, 11:41 AM
cheers iladi for sharing your method...i enjoyed seeing how you made those shells also...:thumbsup:

kromekat
11-19-2003, 12:21 PM
Hey thanks for that! - very simple, but very effective!

artemesia66
11-19-2003, 01:22 PM
thanks for the settings, lladi. i'd also be interested to know how you did the wonderful irridescent material on the insides of the shells.

iladi
11-19-2003, 02:58 PM
the irridescent material is just a play with color stripes, basicaly. of course you can chose a better bump, diffusion, or replace refraction with specular.

http://www.interactiv.rdsor.ro/pictures/color.jpg

http://www.interactiv.rdsor.ro/pictures/diffu.jpg

http://www.interactiv.rdsor.ro/pictures/reflect.jpg

http://www.interactiv.rdsor.ro/pictures/bump.jpg

iladi
11-19-2003, 03:00 PM
i shure miss a tree shader. it could make texturing much more easy and fun.

artemesia66
11-19-2003, 03:56 PM
that's very clever. thanks for posting it and in such detail. i never think of the stripes shader, but it's obviously useful

Originally posted by iladi
i shure miss a tree shader. it could make texturing much more easy and fun.

You are SO right. it's been at the top of my list since i started using C4D. i think the layers shader in 8.5 is supposed to improve on the situation (fingers crossed), but i'd still prefer a node based system.

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