View Full Version : editing primitives
06-16-2011, 02:39 AM
I couldve sworn Ive seen this topic floating by somewhere.
Im looking for a way to edit the standard primitives in max. f.e. I want the bottom of a sphere to touch the floor on creation and not go through the 0 zaxis and use less segments. Is it even possible to edit that somewhere in the config or a script?
This was having issues with overriding the position values but it will work on the properties of the object.
06-16-2011, 04:42 AM
Awesomeness. As usual Paul to the rescue. :) Great script mate.
Not sure if it is on my side only but installed the script. Ran the :
and the ini only showed:
Not sure why. When I opened the .ini manually all the other info was there. so I copied it from the notepad opened .ini inside the maxscript editor and then it worked poifectly.
Oh and first time in years I found that a sphere has a [base to pivot] setting pffff. Just what I was looking for hah. :hmm:
06-16-2011, 06:25 AM
if $ != undefined then
for i in selection do
i.pivot = [i.pivot.x, i.pivot.y, i.min.z]
$.pos = [0,0,0]
messageBox "Select an object then run this script again." title:"Computer says no!" beep:true
Ah you plug config must be in user setting instead of the Max install.
Glad you like it. So far it has been working on my machine without issue.
06-16-2011, 11:39 AM
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