View Full Version : problem w/ subdiv surfaces (modelling character)
10-28-2003, 05:24 AM
How can I fix that unruly vertice?
10-28-2003, 05:33 AM
You could try killing the 4 surrounding polygons, then rebuild them point by point.
10-28-2003, 05:48 AM
tried that, when rebuilt it still does it
10-28-2003, 05:51 AM
nm. fixed it
10-28-2003, 07:27 AM
This seems to be getting into a really important thing that has been in my head way too much.
Point order and sub-d.
I took out the inventory heads, selected all the non-quad polygons, and created brute quads out of them, but one half had a mess, while the other was peachy. Same quads on both sides.
Is there a thread around here about some cute tricks like selecting points in the vicinity and doing the "shift ]" or some other way of seeing this coming or otherwise handling it without a lot of trial and error? If there isn't, that's cool too.
10-28-2003, 09:44 AM
looks like some unwelded points. Usually you can just try a merge (m) or unify polygons (shift-i).
10-28-2003, 01:16 PM
Ayreon beat me to it. That's exactly what it looks like. Sometimes the points are not quite close enough for a straight merge, so you have to enter a range and just keep increasing the range until they finally merge.
10-28-2003, 07:44 PM
Originally posted by Zarathustra
Sometimes the points are not quite close enough for a straight merge, so you have to enter a range and just keep increasing the range until they finally merge.
How do you change the range for merging? All I do it hit "m" and it merges or it doesn't...I never get a choice for range or anything.
10-28-2003, 07:50 PM
click 'fixed' in the merge points window.
See the box now for distance? That's what I meant. I just wasn't using the correct terminology.
10-28-2003, 10:44 PM
That's such a keen feature. I guess I'm glad I'm not the only one who didn't realize it was there.
01-16-2006, 01:00 PM
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