View Full Version : problem w/ subdiv surfaces (modelling character)
milqman 10-28-2003, 04:24 AM How can I fix that unruly vertice?
subpatches-
http://members.fortunecity.com/milqman/problem1.txt
non subpatches
http://members.fortunecity.com/milqman/problem2.txt
|
|
Finkster
10-28-2003, 04:33 AM
You could try killing the 4 surrounding polygons, then rebuild them point by point.
milqman
10-28-2003, 04:48 AM
tried that, when rebuilt it still does it
milqman
10-28-2003, 04:51 AM
nm. fixed it
scotttygett
10-28-2003, 06:27 AM
This seems to be getting into a really important thing that has been in my head way too much.
Point order and sub-d.
I took out the inventory heads, selected all the non-quad polygons, and created brute quads out of them, but one half had a mess, while the other was peachy. Same quads on both sides.
Is there a thread around here about some cute tricks like selecting points in the vicinity and doing the "shift ]" or some other way of seeing this coming or otherwise handling it without a lot of trial and error? If there isn't, that's cool too.
Scott
Ayreon
10-28-2003, 08:44 AM
looks like some unwelded points. Usually you can just try a merge (m) or unify polygons (shift-i).
Zarathustra
10-28-2003, 12:16 PM
Ayreon beat me to it. That's exactly what it looks like. Sometimes the points are not quite close enough for a straight merge, so you have to enter a range and just keep increasing the range until they finally merge.
LittleFenris
10-28-2003, 06:44 PM
Originally posted by Zarathustra
Sometimes the points are not quite close enough for a straight merge, so you have to enter a range and just keep increasing the range until they finally merge.
How do you change the range for merging? All I do it hit "m" and it merges or it doesn't...I never get a choice for range or anything.
Zarathustra
10-28-2003, 06:50 PM
click 'fixed' in the merge points window.
See the box now for distance? That's what I meant. I just wasn't using the correct terminology.
scotttygett
10-28-2003, 09:44 PM
That's such a keen feature. I guess I'm glad I'm not the only one who didn't realize it was there.
Thanks
CGTalk Moderation
01-16-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.