shotgunfox
06-07-2011, 08:40 PM
I'm hoping there's an easy way to do this, but I've never come across the problem before.
I have a character with multi-layered eyes (eyeball + lid with texture transparency), and when weight painting, the eyelid geometry is opaque and obscures everything underneath. The eye below is completely encased, and the entire character is one object. How do I get under the top layer of geo to fix the weights of the eye?
Thanks for any help!
I have a character with multi-layered eyes (eyeball + lid with texture transparency), and when weight painting, the eyelid geometry is opaque and obscures everything underneath. The eye below is completely encased, and the entire character is one object. How do I get under the top layer of geo to fix the weights of the eye?
Thanks for any help!
