View Full Version : GoZ mesh back from Maya is all spiky

06-05-2011, 06:52 PM
Hey Guys

I was able to figure out the GoZ problem I was having but when I reimported back to ZBrush My mesh is all spiky as you see in the image. Any way to fix this?


06-11-2011, 05:36 AM
I found it. It was the Distance Slider, I set it to .009.


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06-11-2011, 05:36 AM
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