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ambient-whisper
06-06-2002, 05:37 AM
got a timelapse on my webpage in the notes section( big mouth ) i should have released it a month ago. but anyway :)

its a long vid. 25 min. and 35 megs

http://ambient-whisper.cgcommunity.com/home.html

Equinoxx
06-06-2002, 07:46 AM
as always, a pleasure to watch martin :D

thx again :thumbsup:

j00st81
06-06-2002, 09:33 AM
gawd thats soo addictive to watch!
thanx for that, it was real educational:thumbsup:

kandyman
06-06-2002, 10:07 AM
in-fkcuking-credible. it rocks. 5000 stars.

Matt
06-06-2002, 10:37 AM
At first I thought, "35megs... I'm on broadband but meh..." But I decided to give it a try. I'm glad I did.

A+

tpe
06-06-2002, 11:04 AM
Wow, great stuff.

And nice to see another package, those subdivisions are fantastic, do you get problems with diferent mesh resolutions for the thexture map (specifically where you have non 4 sided polygones?).

tpe

AnimaLMotheR
06-06-2002, 01:22 PM
Thx man this stuff is great. :thumbsup:

jason-slab
06-06-2002, 01:44 PM
:thumbsup: worth the d/load

Spirit2029
06-06-2002, 02:11 PM
very nice ambient, did you get the head weighted alright. The neck looks like it could be difficult. Looking forward to seeing this textured and finished.

Spirit2029

akewt
06-06-2002, 04:13 PM
thats blinking awesome......

youve just inspired me ten fold!!!!

thanks for making those vids. just downloading the others for more of the same!!

Neil
06-06-2002, 06:23 PM
I love these movies, there should be a download section devoted to TL modeling.

You're was awesome none the less! Really inspirational.

Did you edit the video at all? Or did you just never screw up??
It looked too flawless to me :)

dutch
06-06-2002, 06:46 PM
verfy nice martin:)

i assume you were caputring another viewport?

Dan Dixon
06-06-2002, 08:05 PM
good to see you back up on line martin now my link from my page has somewere to go . Cheers on the the work

Neil
06-06-2002, 08:52 PM
In your modeling videos, when you mirror over model, it looks like they are welded immediately.
Is that just a feature of Mirai (i have only used maya, and max)
Is that also in LW?

Is there something like that in max, maya, that would weld them together immediately, but still let you break them apart if you wish... kinda like what you did in that head modeling video?

bike
06-06-2002, 10:53 PM
:buttrock:

tobalno3
06-06-2002, 10:58 PM
incredible style...

i love it ....ill steal it...

haha..jk

akewt
06-07-2002, 08:35 AM
:applause: does anyone knoew how to do a similar thing in max?
like mirror instancing a copy or something. i'm gonna try

ambient-whisper
06-07-2002, 09:38 AM
very nice ambient, did you get the head weighted alright. The neck looks like it could be difficult.

the head shouldnt be a problem. since mirai has its own way of doing things. and also since he doesnt have a neck :)

Did you edit the video at all? Or did you just never screw up??
It looked too flawless to me

it was about 100 clips all together. yes there was editing involved. but since i saved a few camera positions and i always captured the window at a fixed size. it just has that effect that i never take a break.

In your modeling videos, when you mirror over model, it looks like they are welded immediately.
Is that just a feature of Mirai (i have only used maya, and max)
Is that also in LW?

yep. its nicely welded. and it also makes the centre verticies constrained to the mirror plane. so they never break apart the middle.

another cool thing is that mirror doesnt only work on xyz like in other apps. but you can mirror on any plane you want. if you look at the sword. its completely off any axis. all i have to do is choose virtual mirror. pick a face, and the object is mirrored on that faces plane.

Is there something like that in max, maya, that would weld them together immediately, but still let you break them apart if you wish... kinda like what you did in that head modeling video?

not sure. but i know that you can do this in xsi using a script.

i assume you were caputring another viewport?

yep :) notice how my right click menus just went away ? :)
though i can work without most of em now since i got a new set of hotkeys recently :)

do you get problems with diferent mesh resolutions for the thexture map (specifically where you have non 4 sided polygones?).

nope. no problems as long as you use catmull-clark subdivision.

if you use doo-sabin, then wherever you have groups defined you will get an empty group inbetween. so you have to manually assign those polys back. but thats it. its a limitation of the algorythm. but since catmull is much more popular with people this isnt really a problem

Setherial
06-07-2002, 09:52 AM
no matter how far I get and how much I model I'm still blown away each time I see you at work man. It's incredible how the entire modelling and animation process flows into one when you work.

There are still some steps I seem to be missing (being a non mirai modeller (max modeller)). The way you have control over entire edgeloops, it looks like you're moving verts around with some sort of softselection but more powerfull then what I can mimic in Max.
Any comment on that ? (sorry to be so unclear about it)

cheers

Setherial

http://opdebeeck.cgcommunity.com

kandyman
06-07-2002, 10:14 AM
Setherial, this is a feature of Mirai called "Magnets", which is something like soft-selection on quad-power :)

Basically you can pick a feature and if you click it with a modifier (ctrl-middle click or something, don't remember), it lets you set the falloff range by clicking on another feature (vertex) on the model where you want the falloff to end. This makes is very usable, especially compared to the way max does it.

Setherial
06-07-2002, 11:13 AM
it sure sounds and looks incredebly usefull and efficient

Werner
06-07-2002, 12:01 PM
sheeeezz, this makes other software look old!

good work Martin!...your modeling skills are phenomenal!

phyle
06-07-2002, 01:39 PM
Amazing!
and since you seem to be answering questions - heres mine
:p

Ive watched you and bay doing this rigging as your modelling. You set up binding while your modelling. Thinking about this i realise that it would save a lot of trouble, as your building the mesh with deformations in mind.

I cant work out how to do it in max. I think I read that youve used max, do you think it is possible?

Can you maybe explain a bit about how it works in marai? You seem to be able to move a bone and then remodel, then move it back.

thanks for your help.

Edgemaster
06-07-2002, 01:41 PM
On your mouth guy did you start with some sketches and then start modeling...Or do you just build as you go ...where ever your mind takes you?


:buttrock:

tobalno3
06-07-2002, 03:07 PM
does anyone knoew how to do a similar thing in max? like mirror instancing a copy or something. i'm gonna try

yeah it's rather simple.

take your object/mesh that you want to copy/instace/reference then hold down the shift key and drag in any direction (x/y/z). i dialogue box should pop up asking what sort of copy you want. check whichever choice that suits your needs.

at the top of your screen in max you should have icon buttons. Specifically ones that say X Y Z and depending on what viewport XY with drag down options to YZ and ZX. adjacent [right] to this last icon button is the mirror button. (two triangles facing a vertical line.) if you hold your mouse over this button it will eventually say "Mirror Selected Objects"

So, once again choose your object/mesh and press teh mirror button and choose whichever parameters that suits your needs.

voila.

dutch
06-07-2002, 05:32 PM
lol hotkeys.....mirai.... with new hotkeys....hahahahaha....cough cough ur joking right?

Stever
06-07-2002, 10:40 PM
Cant wait til I find som maya tut's like that!!

ambient-whisper
06-07-2002, 10:44 PM
Originally posted by dutch
lol hotkeys.....mirai.... with new hotkeys....hahahahaha....cough cough ur joking right?
heh. well its always had a ton of hotkeys. ( just not ones you wanted, remember :)

urgaffel
06-07-2002, 11:33 PM
About mirror-instancing in max:

No need to shift-drag your object. You just click the mirror-icon and check "instance" instead of "no copy" and you're set.

There's a script that flattens the vertices before mirroring, mirror-instances and some more... Don't remember the name, but it was made by Herman Saksonoo (don't quote me on the spelling;)) Should be avaliable at Scriptspot (http://www.scriptspot.com)

One thing to remember when mirroring is where you have your pivot point, since max mirrors around it. You can use other objects as pivot points too... Max has pretty good options for that, better than most seem to think. It takes a little experimentation to get the hang of the though...

Valkyrien
06-07-2002, 11:50 PM
*kicks his 56K modem*

I HATE YOU!!!

would've taken 2 hours to download....and eaten up all my bandwidth....I'll check it out if I can remmeber in 3 months when I'm back at school....

MadS
06-08-2002, 12:06 AM
Everytime I watch one of Martin's videos, I have the urge to go model in Mirai, only to find that it's about 5 times harder to do than the videos imply. Why must you make it look so easy? :p

chadlychoo
06-08-2002, 12:53 AM
Super stuff as usual Martin! You will always be an insparation!

For those who want a taste of Mirai go get Wings 3D (http://www.wings3d.com). Its a nendo clone but the guy whos making it is also putting mirai stuff in there too. Its got virtual mirrors, magnets, and a bunch of other stuff. Right now it can't render or animate but it can export to most major file formats for that stuff. :thumbsup:

dutch
06-08-2002, 03:44 AM
wings 3d is very good
im almost thinking of switching from max /w meshtools

i think everybody should give it a try

remember:
to make set ur hotkeys highlight the command, press insert and then the desired hotkey(s)

ambient-whisper
06-08-2002, 04:34 AM
recently i been playing with another app tho. cant say much till its out. but sofar. its acutally much simpler than wings3d even. and FAST.

http://ambient-whisper.cgcommunity.com/images_dump/general-giraffe.jpg

but yah. i agree. wings 3d should definitely be considered by every modeler./3d newcomer

--> edmond <--
06-08-2002, 05:19 AM
wings3d is def. an awsome tool. I had nendo for a while and loved the workflow, then i moved and it disappeared on me....oh well..:)

chadlychoo
06-08-2002, 09:01 AM
Originally posted by ambient-whisper
recently i been playing with another app tho. cant say much till its out. but sofar. its acutally much simpler than wings3d even. and FAST.

http://ambient-whisper.cgcommunity.com/images_dump/general-giraffe.jpg

but yah. i agree. wings 3d should definitely be considered by every modeler./3d newcomer

Is there a web site or anything for this app, anywhere where we can get more info in it?!?!?!? Were you asked to do a "in house beta" type thing? Is it going to be free or not? You've gotten me very interested! :D :deal:

hypercube
06-08-2002, 09:06 AM
Check out Chico's challenge thread, he plugs and uses the software a bit in there for his trees..there's a link to the info site for it too, which I probably should have gone and gotten before posting this :rolleyes:

On-topic, that's a great making-of..always cool to see how someone does stuff, especially when they're really good :thumbsup:

P.S. The Chad - I think your avatar dethrones Leigh for most zany and distracting :D

harmonic01
06-08-2002, 09:34 AM
amazing, I love the video. Very inspirational. Bones seem to be awesome :xtreme:

What were those gizmos you were setting up on joints, is that like Joint Angle Deformer in Max skin modifier?

:buttrock: :buttrock:

Tottebias
06-08-2002, 09:38 AM
This is truly inspiring! Thank you!

And, yeah..Chads avatar is insane! It is actually dancing in just the right tempo for th Fields of the Nephilim song I'm listening to.

Henrik Hörlin
06-08-2002, 09:54 AM
OK OK very nice... very nive indeed... hmmm...
I think you´re cheating with the speed a bit, arn´t you? No one can work that fast!;)
I just spent 24:09 minutes shrinking in my chair! How loong did it take you to actually finish the model, In real life that is?

Keep it up!

iC4
06-08-2002, 03:04 PM
damn I hate your modeling videos, every time I watch them I see how bad my modeling skills are :shrug:

really great stuff :bounce:

MadS
06-08-2002, 03:13 PM
Originally posted by ambient-whisper
recently i been playing with another app tho. cant say much till its out. but sofar. its acutally much simpler than wings3d even. and FAST.

http://ambient-whisper.cgcommunity.com/images_dump/general-giraffe.jpg

but yah. i agree. wings 3d should definitely be considered by every modeler./3d newcomer

Oh ok, so that's what you were talking about on MSN. For some reason, I just assumed that was a Mirai window. Now that i got a closer look at the interface, it does look promising. It looks almost like a modeller geared towards game modelling/development. Now I'm all curious. ;) Are you in some sort of Beta for this app? (I also remember you referring to it as C _ _ _) I thought you meant you were actually physically modelling when you said that.

ambient-whisper
06-08-2002, 07:09 PM
Originally posted by harmonic01
amazing, I love the video. Very inspirational. Bones seem to be awesome :xtreme:

What were those gizmos you were setting up on joints, is that like Joint Angle Deformer in Max skin modifier?

:buttrock: :buttrock:

mm. kinda. i setup a few things there. like when hte elbow bends, the deformer will bulge. so the elbow bone doesnt appear to be soft. some inverted pinching , etc.

as far as time. im no superman. but i speed up the videos for a few reasons. bandwidth is limited. so the more i can crunch. the better. plus. if you notice. i got vids that start at a slow pace. and then go up in difficulty. they are a lot more vague as to what i use. i just focus on showing object creation. but without getting people cofused on which commands i use.
the other reason is entertainment value, if it was going on for 15-20 hours would you watch it ? doubt it.

chadlychoo
06-08-2002, 09:33 PM
So the mystery app has been found...CLAY (http://www.rocket3d.com/)!! Sounds very interesting, I signed up for the public beta whenever it gets underway. So Martin, do you or Chico know when public beta is sapposed to begin?

giantrobot
06-08-2002, 11:03 PM
so, this seems like one of the best mirai threads...so i have a slightly off tangent question for you all:

i am a Max / Maya user. i also have mirai which i tried ages ago and set aside, because it was so hard to learn. i am now realizing that it may only be hard because it is SO different from all of the others. it seems really refreshing, but i cant even split a cube and move points around.

is there any book, or great beginner website out there? the docs are not very helpful.

i am just starting to scratch the surface with all of the sub-menus...but still...i try to make a box, and i cant even cut it in half and mirror. i also can not find a good way to go between sub-d and low poly versions. it must be in there...but i am so max/maya headed that i can not find it.

any ideas?

HapZungLam
06-09-2002, 12:06 AM
i like your style.

giantrobot
06-09-2002, 04:26 PM
2 questions for you:

1) is there no virtual mirror function in mirai 1.0? that is the one i have, but i do not see it anywhere.

2) what are you using to capture your timelapse. i would like to do that too, and post it here on cgtalk.

thanks

PixieKiller
06-09-2002, 05:07 PM
:buttrock: :buttrock: :buttrock: :buttrock:

Woooaahh Nice video, Thanks for sharing, allways a treath to see some Hardcore modeling


you rock

harmonic01
06-10-2002, 12:01 PM
giantrobot, I don't know what Martin uses but there's Camtasia that works prety well. Also, browse around www.techsmith.com, I think there's a few more programs there (including Camtasia).

Galo
06-10-2002, 01:50 PM
Martin you did it again gives me inspiration ..... you should make a modeling tut about details, like belts and creases and seams aso...

and did you first draw the concept before modeling or was it just freestyle..... ?

-Galo

Phrank
06-10-2002, 04:12 PM
thats really, REALLY awesome!! its worth the download, even for those who dont have a broandband connection! :thumbsup: :thumbsup: :thumbsup:
thank you for this pleasure!

cya Phrank

Galo
06-10-2002, 04:55 PM
What's this.... why put it down......damn man thats a pitty

alphatron
06-10-2002, 05:15 PM
Is there anywhere I can download the video? I went to the site but it seems it's been taken down :sad:

harmonic01
06-10-2002, 05:42 PM
Well, if Martin doesn't mind, I guess i can host the file on my computer for the time being. Even, though I have cable connection, I can only allow 2... maybe 3 connections at once, since I have to be doing other stuff as well and don't want my comp crashing.

So, Martin, is it ok with you?

Galo
06-11-2002, 04:06 PM
You can host them on my server to, ive got several servers at work so..... we've got a 500Mbit conn-line so there can be a LOT connections and if it crashes weve got the backbone....

but harmonic01 was first so you should give him the honor

-Galo

ambient-whisper
06-11-2002, 06:53 PM
sorry guys. i wasnt getting emails about any notification that there were any replies in this thread. :( anyway. the freak video is back : ) have fun.

giantrobot
06-11-2002, 08:36 PM
Originally posted by harmonic01
giantrobot, I don't know what Martin uses but there's Camtasia that works prety well. Also, browse around www.techsmith.com, I think there's a few more programs there (including Camtasia).

cool! now, does anyone know if virtual mirror is a 1.1 thing only, or does 1.0 have it and i just cant find it?

thanks

ambient-whisper
06-11-2002, 08:45 PM
yes it is :) only 1.1

though there is a way to do it in 1.0....the way other apps do it. which is nowhere as nice as the VM.

i dont remember the EXACT steps( mouse button combination ). so youll have to look for a topic about it on the mirai board. its about 2 months old.

ambient-whisper
06-11-2002, 08:53 PM
nowhere near as nice as virtual mirror. so its missing some of the benefits. like the verticies on the center of the object staying on the X axis. and such


onto the method.

1.)middle click on plane cut. ( in body mode )

2.)go to object mode and reinstance the object.

3.)in your geometry graph,make sure that the main object is unselectable. then put the reinstanced copy into a group. ( alt+ middle click on it )

4.)now. right click on the group node, choose edit object.

5.) press and hold CTRL. ( keep on holding it until i say stop ) and left click on axis scale.

6.) middle click on X axis.

7.) left go of CTRL.

8.)type in -1.

9.) press OK.

now what youll probably want to do is make the instanced copy unselectable.

anyhoo. have fun. if this doesnt work then your out of luck. i am using mirai 1.1 with some extras ( env variable ) so i dont know 100% if this will work in 1.0. but it should.

markdc
06-11-2002, 09:17 PM
bandwidth killed it

ambient-whisper
06-11-2002, 09:22 PM
huh? i just tried. it works. go to my page....refresh the notes window. and its there.

harmonic01
06-11-2002, 11:55 PM
never mind, yep, it's there now.

Thank god it's there. Thanx Martin.:bounce: :bounce:
:buttrock: :buttrock:

Galo
06-12-2002, 11:34 AM
Did you first draw the concept before modeling or was it just freestyle..... ?

giantrobot
06-12-2002, 08:53 PM
Originally posted by ambient-whisper
nowhere near as nice as virtual mirror...

thanks so much. i am going to try it out tonight. it sounds a lot like the Max/Maya way of doing it.

thanks!

MadS
06-12-2002, 11:17 PM
Actually, it's better. ;)

sicean
06-13-2002, 12:40 AM
cool sheista!

i got a few questions. im using lightwave and am not very familiar with much else. i saw you cutting into areas where you needed more detail while leaving the surrounding polygons with a higher point-count. does mirai smooth polygons with more than 4 points?

also, when rigging your jaw bone, i thought i saw you adjust points in both the open and closed position. can mirai let you dictate how the bone affects your mesh?

and... (sorry)... what do you use to record your videos?

thanks mk, educational and very cool to watch.

squall
06-13-2002, 12:54 AM
good! very nice and verisimilitude
good job:bounce: :bounce: :bounce:

givetommoney
06-13-2002, 06:03 AM
very good, i love you models, i would try the mirai demo but the email on the site gives me an error when i send them an email so i guess i can't

i'm thinking about makeing a timelapse, not to post really, just to see myself work and see things i do wrong and how i can fix it, any tips you can give me that you've found out while doing yours?

thanks

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