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View Full Version : car mits. eclipse need hard edge look


playersu69
06-03-2011, 12:30 PM
hello gents.
this car that i made should have a hard edges but now i try to make that but it is don't look good in the render when i add the materials on the car,.
i added these photo this might explain what i mean it is possible to add more edges in the car but it is impossible for me to move these vertex and position them vertex.
i hope that i find a possible way of a hard edge maybe makes the car looks correct.
this is the photos

http://i1183.photobucket.com/albums/x472/playersun69/wireeclipse0000.jpg


http://i1183.photobucket.com/albums/x472/playersun69/eclipsenotsmooth.jpg


http://i1183.photobucket.com/albums/x472/playersun69/HDTVCar3D1.jpg

brueghel
08-12-2011, 05:14 PM
I see theres no answer until yet....

try to draw curves and make nurbs/surfaces out them. In maya its the loft function. Then convert to poly. Avoid pulling single vertices to get a curved shape.

Hope that will help you

playersu69
08-12-2011, 08:28 PM
I Don't know much in curves and make nurbs/surfaces, I use poly, I build a mesh but making it a high Polygon mesh Building it is possible for me, I try to make but i end up sometimes with not smooth surfaces. I will try to use nurbs thanks for the advice.

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08-12-2011, 08:28 PM
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