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whom
06-03-2011, 09:03 AM
SMC61-6.03.2011 to 8.03.2011-



This will be this years summer speed modeling activity, its with a longer time limit and I have added a new list in the beginning of this thread and older items towards the end of the thread.
You got two months. :)


New items 2 hours

dumbbell
ear ring
spear
super mario toy
baseball
hair
ear
horse head
skateboard bearings
steering wheel
eyeball
finger
airgun pellets
rifle
fence
grass
flash light
pineapple
bracelet
traffic lights
tv
gasmask
stop sign
cartoon head
tooth
regular staircase
wooden pier
whistle
flute
snake


Older Items mix 2 hours


helmet
remote control
tennis ball
chair
battery
microphone
a couple of rocks
Eiffel Tower
propeller
bicycle tire
light bulb
tyrannosaurus skull (skeleton)
feather
USB mouse
bullet
pillar
cap
lipstick
jewellry
pumps (shoes, female)
pipe system
soap
nintendo 8 bit hand control
revolver
belt
glass balls
Egg
Plant
Study Desk
Glass
Glasses
Chain Lock
Chain
Axe
Coffe Cup
Chocolate Box
chocolate Bar
Wire Fence
Tree
Leaf

sbruening07
06-04-2011, 04:19 AM
I was able to post at the end of the last one and hopefully this is a good start for this one. This took me about 1.5 hours :( About 25 min. went into actually modeling, the rest of the time was me fiddling around with rendering stuff and trying to find a texture online. Still learning. Any critique is appreciated. For the record, I'm using Blender and loving it.

http://img843.imageshack.us/img843/7095/dumbbell.jpg

http://img29.imageshack.us/img29/5853/dumbbellwire.jpg

jeffthomann
06-07-2011, 03:10 AM
http://jeffthomann.wordpress.com/2011/06/06/speed-model-challenge-dumbbell/

Speed Model Challenge - Dumbbell
http://jeffthomann.files.wordpress.com/2011/06/dumbell-render.jpg

http://jeffthomann.files.wordpress.com/2011/06/dumbell-poly.jpg

It took about an hour to model - actually a little less, but the textures, lighting, and setting up the right subdivision level took 20+ minutes or so. Just a quick couple of procedural textures.

I was aiming for 1 hour since I thought the first part of the list was one hour before re-reading it after posting this. I'm going to try to do every item on the list if possible! :)

jeffthomann
06-08-2011, 01:10 AM
http://jeffthomann.wordpress.com/2011/06/07/ear-ring-%C2%A9-2011-jeff-thomann/ http://jeffthomann.files.wordpress.com/2011/06/earring-render.jpg?w=450 http://jeffthomann.files.wordpress.com/2011/06/earring-mesh.jpg?w=450

This took me about 2 hours (just a couple of minutes under that) from start to finish) for both the modeling, surfacing, and rendering. The modeling took the majority of that. I was using some advanced primitives in Lightwave to start out the process, but it took a lot of fine tweaking to get it to start to do what I was aiming for. I'm still not too sure about some of the yellow 'chains' but the shape is starting to get to where I want it to be.

jeffthomann
06-09-2011, 04:25 AM
http://jeffthomann.wordpress.com/2011/06/08/speed-model-challenge-spear/

http://jeffthomann.files.wordpress.com/2011/06/spear-render.jpg?w=450

http://jeffthomann.files.wordpress.com/2011/06/spear-mesh.jpg?w=450

The Model took me approximately an hour and a half to create, but I was a bit distracted since we were watching America’s Got Talent at the same time, and I was also using an internet browser to look at various spear reference images at the same time. I was originally intending to base this on the Hofburg Spear of Destiny that supposedly the spear that pierced the side of Christ according to some, but decided that since I was on a timeline in order to complete this in less than 2 hours, I was going to sort of go off in my own direction with it as a generic spear that just has the rough basic shape as that spear.

I probably spent about 45 minutes adjusting various settings in the procedural texture settings in Lightwave to get the texture I was aiming for. I didn’t focus too much on lighting the scene. It’s just using the generic default light from Lightwave.

whom
06-09-2011, 07:43 AM
jeffthomann, nice, keep going. :) It's ok if you add another 30 more minutes or similar. I made the time limit a little more flexible since some of these objects are gonna take more time, probably that super mario toy item above. :argh:

whom
06-09-2011, 07:46 AM
Another thing aswell guys.
If you have made something with the 2 hours time limit and wanna continue, do so. Just post where you are 2 hours into progress and then the finished with perhaps how many hours you used for the modeling.

jeffthomann
06-09-2011, 11:58 PM
jeffthomann, nice, keep going. :) It's ok if you add another 30 more minutes or similar. I made the time limit a little more flexible since some of these objects are gonna take more time, probably that super mario toy item above. :argh:I probably will go back and finish some of these and do a massive upload on Turobsquid or something later on.

As far as Mario goes, I thought about it, and actually, I uh, don't plan on doing the Mario toy on Moral grounds and for other reasons.

I was going to do something as a substitute, like a Mushroom model (and still might before the end of the competition), but my sinuses are really bothering me today, and today after work I couldn't do anything but go home and sleep. I've been completely exhausted today both mentally and physically on a lot of levels. Even just after getting up from my nap a few minutes ago I'm not feeling well. I'm told by some folks at work that right now is really, really, really a bad time for those of us with allergy problems since clover is blooming. I don't know if it's that, the cicada's or something else, but something's got a hold of me. Today, both this morning and just now, I woke up with sore back, pens and needles sensations in my arms, tight chest feeling, etc. It's honestly kinda scary, but I'm sure it's all related to stress and sinuses for the most part. Even doing a 'sinus wash' this morning didn't help as much as it should have.

Mentally, I've been taking on 'the big dogs' so to speak over there in Entropia, and have a lot on my mind about that. (long story there (http://entropiatrash.wordpress.com) - Hopefully no one is working some voodoo magic on me, lol).

I know, I know, fan art is usually not a bad thing from some levels and all that, but I'd rather stay away from copyright/trademark issues in stuff I'm personally doing like this. I do like using the list as a 'to do' list of sorts but don't want to really do a lot of derivative artwork (http://painting.about.com/od/artglossaryd/g/defderivative.htm) unless it's on stuff that's really and truly in the public domain, etc.

Sidenote for those of you that don't mind doing derivative stuff - nice reference material over at
http://ian-albert.com/games/super_mario_bros_maps/


----- edit----
Friday edit: Probably not working on this project tonight, and might actually give up on it, but maybe not. Just found out today that my job no longer exists after July 5th. They have a spot for me in another department in the same building, but I'm not too keen on it, so am probably on the search for a new job...

playersu69
06-10-2011, 11:57 AM
take 45min in making this belt this is abdullah a new Member in this forum.

http://i1183.photobucket.com/albums/x472/playersun69/belt-1.jpg

whom
06-11-2011, 04:14 PM
jeffthomann, sorry to hear about your job, life is hard for sure. I have had my ups and downs aswell and hopefully we learn from them. :)
lol I guess the super mario toy was a bad item, haha will see if I get the time to do something with it myself, it sure is a challenge you know.


dumbbell, 1 hour.
Made it flat without smooth, snif I wish Blender would have smooth groups......
http://www.umbus.com/3d/3d6.jpg

jeffthomann
06-12-2011, 06:22 PM
http://jeffthomann.wordpress.com/2011/06/12/2-hour-ear/
http://jeffthomann.files.wordpress.com/2011/06/ear-render.jpg?w=450

http://jeffthomann.files.wordpress.com/2011/06/ear.jpg?w=450

Modeling time: 1 hour, 57 minutes
Lighting/rendering: about 10 minutes.

I'm sort of got in to rushing the middle portion since I had like 10 minutes left, so just sort of sped through doing what I could. I've tried to model ears before a few years ago. It's it always a challenge. It really looks like a simple structure at first, but is not. I used box model and extender to create the main outer lobe and then built extra extrusions off of that both towards the inside/middle and outside.

jeffthomann
06-14-2011, 04:12 AM
http://jeffthomann.wordpress.com/2011/06/13/horse-head-%C2%A9-2011-jeff-thomann/

http://jeffthomann.files.wordpress.com/2011/06/horse-render.jpg?w=450 http://jeffthomann.files.wordpress.com/2011/06/horse-mesh.jpg?w=450

It's starting to come along. I can add eyes and more details later I guess. I might try some hair for it in saslight. Actually, if I do that, I might make that the 'hair' part of the challenge! :)

justdrew
06-14-2011, 07:17 AM
Here's a quick dumbbell - I had some trouble reproducing the spiral screws on the end of the bar - any tips? Thanks! =)

http://i1093.photobucket.com/albums/i423/3ddrew/db_render.jpg
http://i1093.photobucket.com/albums/i423/3ddrew/db_wireframe.jpg

whom
06-15-2011, 01:28 PM
justdrew, me and another guy in here discussed the screw method a little bit previously by mailing eachother. What I did was just to add a screw modifier to some vertices acting as silhouette, that way I got the whole profile of the screw. Then just moved some vertices around to make the end pieces and added cylinders to those end pieces.
However I had problems making the gap to weld, so mine works on a distance but not on a close inspection. Not entirely sure how to weld a screw, I guess edit edge loop and maybe remove them vertices.... ...Haven't had time to try that out yet though.

http://www.umbus.com/post/pivot.jpg





http://www.umbus.com/post/screw1.jpg

justdrew
06-15-2011, 04:19 PM
Thanks for the tip, I think I see exactly how you did it now, and I'd like to try it. Here's my second 2 hour model - I did this one late so the geometry isn't the cleanest, but (I believe) it came out looking solid. If you have any critiques, I'm open to them. Thanks!

http://i1093.photobucket.com/albums/i423/3ddrew/2hrNEScontroller_justdrew.jpg

http://i1093.photobucket.com/albums/i423/3ddrew/nesControllerWireframes_justdrew.jpg

remeli
06-15-2011, 06:10 PM
3 hours for modeling and shading.
http://www.reaschmidt.com/2011/06/flute/
http://www.reaschmidt.com/wp-content/gallery/maya/flute_final3.png

whom
06-17-2011, 02:55 PM
staircase (regular staircase), 20 minutes.
Mostly did composite experimenting with this one.
http://www.umbus.com/3d/3d7.jpg

justdrew
06-19-2011, 02:07 AM
NES Controller, 1 hour 10 minutes.

http://i1093.photobucket.com/albums/i423/3ddrew/2hrNEScontroller_justdrew.jpg

http://i1093.photobucket.com/albums/i423/3ddrew/nesControllerWireframes_justdrew.jpg

LSTragen
06-28-2011, 08:38 AM
I wanted to give this a try, I've been meaning to for a while and now I've finished uni I can
http://i1211.photobucket.com/albums/cc422/LSTragen/Render_Spear.jpg
http://i1211.photobucket.com/albums/cc422/LSTragen/Wireframe_Spear.jpg
Total Modeling time - about 25 mins
Texturing - 45 mins

Digitool
06-30-2011, 03:55 AM
3 hours for modeling and shading.
http://www.reaschmidt.com/2011/06/flute/
http://www.reaschmidt.com/wp-content/gallery/maya/flute_final3.png

Wow, looks good!

remeli
06-30-2011, 08:41 AM
Wow, looks good!

Thank you very much Digitool. It was real fun to model my own flute :)

maje3d
07-02-2011, 02:26 AM
http://www.maje3d.com/finished/Dumbbells.jpg

I got screwed on the thread a few times (pun intended) :D. It took me 1 hour 33 minutes to model this guy, but I wanted to fix the thread because on a 12 sided cylinder I kept getting funky pinching. I went back and remodeled the thread with a 36 sided cylinder to which I wonder if 24 sides was fine. I dunno. I stink at figuring out how many sides you need in a cylinder that keeps the mesh efficient while avoiding weird pinching and rendering artifacts.

So in any event, I wound up at approx. 2 hours on this guy, some additional time on material and render setup. I might take a stab at another model tonight or tomorrow.

LOL, I feel like a dunce, I didn't notice the mirror on the text for 2.5 KG. I knew I should've rendered from the opposite side!

maje3d
07-02-2011, 04:06 AM
http://www.maje3d.com/finished/earings.jpg

32 minutes to model, another half hour to get the materials and wireframe render setup. This was easier but I still can't help feel that this took longer than it should.

maje3d
07-02-2011, 01:16 PM
http://www.maje3d.com/finished/spear.jpg

This guy took 44 minutes to model. Not too bad, I think the spearhead took a little while to figure out, but it's okay.

maje3d
07-02-2011, 07:00 PM
Meh, I was good up until it came to modeling the head and hands. I think I have the head figured out, and maybe the hands. This guy came out okay barring some proportion issues such as the feet being too big and the overall straps and buttons being just a little too small.

http://www.maje3d.com/WIPs/SuperMarioToy.jpg

whom
07-03-2011, 02:48 PM
maje3d, Keep em coming. :) Awesome that you tried the Super Mario. :)


Whistle, 20 minutes.
http://www.umbus.com/3d/3d8.jpg

maje3d
07-04-2011, 04:00 AM
Nice whistle, though I've got to say I'm impressed with your staircase model /composite job.

I think I should've looked at a few hand and head modeling tutorials before tackling Super Mario. What I posted was about 1hour and 30 minutes in and then everything sort of fell apart at the hands and head. I suppose that I'm a bit out of practice with regards to that because my poly flow looked terrible but I couldn't remember how it's supposed to look. Maybe I'll try Horsehead tomorrow.

aichnas
07-08-2011, 09:54 AM
Staircase, took two hours to model and I threw on a MiaMaterial and some sunlight to try and make it look better :/. It's been quite a while since I did any modelling, so this definitely helps brush up on it! I could have done better, but halfway through realised the method I was going about was terrible so started over. I chucked out a quick render, wish I could have spent more time on framing, composition, but today is going to be mad hectic.

http://i8.photobucket.com/albums/a19/aichnas/StaircasefourMR.jpg

http://i8.photobucket.com/albums/a19/aichnas/StaircaseoneMR.jpg

http://i8.photobucket.com/albums/a19/aichnas/StaircasefiveMR.jpg

Digitool
07-08-2011, 08:45 PM
so... after hoping and praying for a weekend without much to do I think I finally have one, lol

I'm hoping to get a model submitted tonight or tomorrow for this stuff... its been many months!

Digitool
07-08-2011, 08:56 PM
Not a bad concept. Something you might try, that would speed this up quite a bit, is if you wanted to put more detail into the steps or railings, you could spend more time on those details for one step / section, and then in Maya (I'm assuming that's what you're using, if not I think other programs have something similar) you can use the duplicate special command. You can set it to rotate x degrees and move up x distance, and you can pick something like 13 or whatever amount of copies and voila. Then use one of the many methods of twisting a rail down like that and attach it to your railings.

Just something for thought since you mentioned taking up too much time on a bad method or something.

Hope it helps! I'm sure if you wanted to give it a second attempt no one would stop you ;)

And one last thing I noticed, your rise could be higher, it seems the scale would be off... basically you'd have to walk up the steps crouched down perhaps... I hope I don't come across the wrong way, just trying to provide some helpful observations / tips.

Staircase, took two hours to model and I threw on a MiaMaterial and some sunlight to try and make it look better :/. It's been quite a while since I did any modelling, so this definitely helps brush up on it! I could have done better, but halfway through realised the method I was going about was terrible so started over. I chucked out a quick render, wish I could have spent more time on framing, composition, but today is going to be mad hectic.

http://i8.photobucket.com/albums/a19/aichnas/StaircasefourMR.jpg

http://i8.photobucket.com/albums/a19/aichnas/StaircaseoneMR.jpg

http://i8.photobucket.com/albums/a19/aichnas/StaircasefiveMR.jpg

Digitool
07-09-2011, 03:04 AM
OK I had a chance to work on a model tonight. I chose the traffic light.

I felt a lot of pressure to hurry up and so I cut some corners I wish I wouldn't have. Also, the long break from modeling affected me as well.

It ended up not being as long time-wise as it felt, so I may go in and add more details or change some things, however, this is what I have at the 1h 15min mark.

I have a bad habit of making ambient occlusion renders lol
http://i223.photobucket.com/albums/dd142/tgrinstead/smc_trafficLight.jpg (http://i223.photobucket.com/albums/dd142/tgrinstead/smc_trafficLight.jpg)

Removed the lens to show that I made some LEDs for it...
http://i223.photobucket.com/albums/dd142/tgrinstead/smc_trafficLight_noLens.jpg (http://i223.photobucket.com/albums/dd142/tgrinstead/smc_trafficLight_noLens.jpg)

Here is a render where I tried lighting it... I'm having a hard time today getting lights to work right :(... anyone know how to light "LEDs" well?
http://i223.photobucket.com/albums/dd142/tgrinstead/smcTrafficLight_render.jpg (http://i223.photobucket.com/albums/dd142/tgrinstead/smcTrafficLight_render.jpg)

IRAFK
07-11-2011, 02:44 AM
Nice work on that traffic light, Digi. :thumbsup:


Here is my skateboard bearing. 20mins of modeling. Maya
http://i263.photobucket.com/albums/ii127/jusjoesh/skateboard_bearing_wires.jpg
http://i263.photobucket.com/albums/ii127/jusjoesh/exploded_skateboard_bearing.jpg

Digitool
07-11-2011, 08:05 PM
Thanks :) I felt so rushed, maybe my next model won't be that way.

My 1 complaint with your bearings is ... booleans? LOL. I'm one of those people who completely and totally can't live with them. For something like this, sure, it works, so long as things render fine and all, but I've got into the habit of avoiding them like the plague.

It's not a negative point or anything, I just had to slip on my proverbial surgical mask and dunk my hands in the proverbial hand sanitizer upon sight of booleans... if you need me I'll be in the corner shaking off past nightmares.

It looks pretty good, real solid... precise. A stainless steel shader on there and it'd look like the real thing!

Your "assembly" view makes me wish one of our challenges required us to show our model in "assembly" format, as to show all working components that we can model in a given time.

IRAFK
07-11-2011, 10:00 PM
Thanks :) I felt so rushed, maybe my next model won't be that way.

My 1 complaint with your bearings is ... booleans?


I know, I know, I know.... /sigh. Booleans suck! But I really couldn't justify spending 3 hours modeling that retainer. Originally I was going to clean it up so you wouldn't notice that I had used a boolean but with the cap on, you don't even see them so I figured, who cares?

I would like to see someone model it tho. Hmmm, I'm going to dare you model it, Digi. :P Good luck. If you can model an accurate retainer in under an hour ill give you 27 mad props. :bowdown:

Digitool
07-11-2011, 10:16 PM
Challenge... accepted.

Digitool
07-11-2011, 11:41 PM
ok so... maybe it's a little tougher, but I chose a different style bearing holder than you used... I got some scale messed up in my rush, and also ended up making it a little too big for it to wrap properly. If I would have got better reference I really wouldn't have had this problem I don't think, however here is the reference I did you (the only):

http://www.bonesbearings.com/images/graphics/bearing_exploded-lg.jpg

and here is what I came up with

http://i223.photobucket.com/albums/dd142/tgrinstead/bearing002.jpg
http://i223.photobucket.com/albums/dd142/tgrinstead/bearing001.jpg

IRAFK
07-11-2011, 11:55 PM
Ah, very nice! 27 mad props! lol.

How did you do it?

maje3d
07-12-2011, 02:16 AM
Ah, very nice! 27 mad props! lol.

How did you do it?

My theory is that he made a duplicate of the Sphere's faces that were needed to get the curvature for the retainer's ball bearing slot, inverted them, then thickened the duplicated faces and extruded out and manipulated the vertices to get the desired shape, then did a radial array and merged verts. Hell, now I might consider doing that to see how fast I can things.

Digitool
07-12-2011, 03:26 AM
My theory is that he made a duplicate of the Sphere's faces that were needed to get the curvature for the retainer's ball bearing slot, inverted them, then thickened the duplicated faces and extruded out and manipulated the vertices to get the desired shape, then did a radial array and merged verts. Hell, now I might consider doing that to see how fast I can things.


You are very close, only when I started out I didn't think to just have copied the faces of the sphere and then scale them to start extruding... I just created a box, cut it up some and then manipulated the verts. I probably could have saved 5 minutes by just copying the face of the sphere.

But, yes... that's basically how I did it... After I build a simple low poly mesh I just used smooth on it and there it is.

IRAFK
07-12-2011, 07:02 AM
Nice technique. Thanks for sharing your theroy maje and thanks to you too Digi for the extra info. This sharing of techniques is what makes these speed modeling challenges worth while! :lightbulb

Digitool
07-12-2011, 12:53 PM
Glad to be able to help some. Remember... the more you know.... lol

Cuni
07-12-2011, 11:17 PM
My first modelling challenge. It's a great way to keep practicing and learning. I hope I can finish it!
Nice work everybody!

My first model is 100% nurbs. It lacks some rounds and fillets, because maya has some trouble with them. A bit less than 2 hours.

http://img26.imageshack.us/img26/1849/dumbbellao.jpg
http://img850.imageshack.us/img850/9674/dumbbellwire1.jpg
http://img33.imageshack.us/img33/7598/dumbbellwire2.jpg

Lluis

IRAFK
07-13-2011, 05:57 AM
Very nice Cuni. Im impressed with your Nurbs work inside Maya. I use Rhino3d for my nurbs projects. Excellent model. Clean which is so nice about nurbs ;)

Cuni
07-13-2011, 03:14 PM
Very nice Cuni. Im impressed with your Nurbs work inside Maya. I use Rhino3d for my nurbs projects. Excellent model. Clean which is so nice about nurbs ;)

Thanks IRAFK!!
I wish Maya had a couple or three tools you have in Rhino3d ...

Lluis

Digitool
07-13-2011, 03:17 PM
if you guys can give modo a try sometime I suggest it... just for the ability to branch out. what little time i had spent with modo was very enjoyable (but nothing can replace my dear Maya)

And yes, good work on the dumbell weight!

Cuni
07-13-2011, 10:03 PM
Next one: stop sign.

Again, 100% NURBS. A really good practice for making subtel bevels. Around 2 hours.

http://img843.imageshack.us/img843/7184/stopwire.jpg
http://img97.imageshack.us/img97/6020/stopsw.jpg

Lluis

IRAFK
07-15-2011, 01:47 AM
I did Popeye for the characters head category. Im 1.5 hours in. Not gonna finish it in time but im gonna complete him anyway. I'm probably going to do his whole body. He will be a nice portfolio piece.
http://i263.photobucket.com/albums/ii127/jusjoesh/popfUntitled.jpg
http://i263.photobucket.com/albums/ii127/jusjoesh/popUntitled.jpg
http://4.bp.blogspot.com/_rtoRDGJBWls/TTAFW2y-iHI/AAAAAAAAAE4/2gkfFm5F5H4/s1600/popeye+%25281%2529.jpg

Cuni
07-15-2011, 03:54 PM
Nice start! A very popeye-esque chin :D

whom
07-19-2011, 06:42 PM
Nice work guys. :)


Horse head, 1 hour.
http://www.umbus.com/3d/3d9.jpg

Cuni
07-19-2011, 08:43 PM
Excellent horse! very clean and well defined with few polygons.

whom
07-20-2011, 05:20 PM
Cuni, very kind thank you. :)

Cuni
07-20-2011, 06:16 PM
Moving on, a quick one. Model based on real earrings from Júlia Compte Pŕmies,
http://juliacomptejoies.blogspot.com/2010/10/arracades-de-plata.html

http://img219.imageshack.us/img219/4151/earringwire.jpg

With a bit of sculpting would look more real.

Lluis

Cuni
07-22-2011, 09:09 PM
Traffic Light

A usb traffic light. I couldn't finish the cable within the 2 hours, most of the time spent on the rounds and fillets.

http://img263.imageshack.us/img263/7606/trafficlight.jpg

Lluis

whom
07-23-2011, 05:07 PM
Cuni, real nice traffic light, soft and clean detail. Do those usb ltraffic lights have working lights and everything? :)

dapride
07-25-2011, 08:27 AM
Dumbbell, 1-3/4 hrs. Engineering software is good for hard surfaces but I will have to go to Zbrush for organics.

http://img705.imageshack.us/img705/5636/dumbbellfin.jpg (http://imageshack.us/photo/my-images/705/dumbbellfin.jpg/)

Cuni
07-25-2011, 06:14 PM
Cuni, real nice traffic light, soft and clean detail. Do those usb ltraffic lights have working lights and everything? :)

Thanks! Honestly I couldn't tell you if they work, I just saw it on google and I decided to model it. :D


dapride: nice work!

gamarala
07-27-2011, 11:40 AM
well I hope im not too late. i only just saw this thread and im loving the idea. heres my first model.
dumb bell- 40 mins.
I guess i could refine the mesh a little more. but i was too eager to post this and get going!
http://img845.imageshack.us/img845/5168/dumbbellrender.png

http://img20.imageshack.us/img20/5031/dumbbellviewport.png

gamarala
07-27-2011, 01:28 PM
earring - 1 hour
about 15 mins was tweaking the materials. damn, i suck at that.
reference- click here (http://elegantcrystals.com.au/wp-content/uploads/2011/07/Ear-ring-49.jpg)
http://img823.imageshack.us/img823/6936/earringrender.png

http://img600.imageshack.us/img600/4530/earringviewport.png

gamarala
07-27-2011, 02:34 PM
spear- Im not going to even try to give some materials to this. had to work hard to keep under the timelimit. about 1hour 30 minutes.

reference- click here (http://www.fantastikresimler.net/wp-content/uploads/2010/08/fantasy-warrior-spear-man-Zhao_Yun.jpg)

http://img8.imageshack.us/img8/6690/spearviewport.png

gamarala
07-27-2011, 06:39 PM
baseball- phew didnt think itd be this hard! anyways it was about 1hour and 30 mins again. :(

http://img837.imageshack.us/img837/6383/baseballrender.pnghttp://img706.imageshack.us/img706/1845/baseballviewport.png

gamarala
07-27-2011, 07:31 PM
ear- 30 mins

tried to model it without reference this time. an inevitably got screwed. :) its really hard to model the surrounding area around the ear without the main mass of the head already in place. :\ (to me that is..)
lots of cleanups needed for this one still. but meh, its 1 am here and i need some sleep.


http://img233.imageshack.us/img233/5482/earviewport2.pnghttp://img69.imageshack.us/img69/3006/earviewpor1.png

gamarala
07-28-2011, 06:39 AM
Steering wheel - again 1hour and 30 minutes. :\

http://img841.imageshack.us/img841/7172/steeringwheelviewport.png

gamarala
07-28-2011, 06:53 AM
tooth - 15 mins.
http://img96.imageshack.us/img96/7972/toothviewport.png

gamarala
07-28-2011, 07:10 AM
stop sign - 10 mins

http://img36.imageshack.us/img36/2950/stopsignrender.pnghttp://img6.imageshack.us/img6/5996/stopsignviewport2.png

gamarala
07-28-2011, 07:50 AM
(index) finger - 30 mins

http://img651.imageshack.us/img651/3756/fingerviewport.png

gamarala
07-28-2011, 08:04 AM
air gun pellets - 10 mins.
referenced from this pic (http://upload.wikimedia.org/wikipedia/commons/a/ae/Air-gun-pellets.jpg). but i got bored after doing these two. :blush:

http://img23.imageshack.us/img23/6316/airgunpellets.png

gamarala
07-28-2011, 08:25 AM
whistle - 20 mins.

http://img691.imageshack.us/img691/8950/whistleviewport.png

gamarala
07-28-2011, 02:52 PM
flash light - 1hour 45 minutes.

reference - click here (http://www.ajoka.com/images/AJ-FDV2200.JPG)

http://img695.imageshack.us/img695/2369/flashlightviewport2.png



http://img121.imageshack.us/img121/4806/flashlightviewport.png

gamarala
07-28-2011, 03:20 PM
Fence - 20 mins.

reference - click here (http://www.nextdayfencing.com/images/Gallery/FullSize/french_gothic_vinyl_fence.jpg)

http://img23.imageshack.us/img23/4493/fenceviewport.pnghttp://img641.imageshack.us/img641/1016/fenceviewport2.png

gamarala
07-28-2011, 03:33 PM
btw why am i the only one posting here? :hmm:
meh, onto the next model!!

Cuni
07-28-2011, 04:27 PM
btw why am i the only one posting here? :hmm:
meh, onto the next model!!

No. you are not the only one, just the fastest one around. :D
Nice and fast models, by the way.

Lluis

gamarala
07-28-2011, 04:43 PM
No. you are not the only one, just the fastest one around.

Lluis

thanks but sadly, i know that's not true. guess you guys are busy with work and stuff??.

in the meantime, here's a gas mask. 1hour. I could have added more details.. nuts and small gadgets, but with these models, Im only trying to get a recognizable model as quickly as possible.

references- click here (http://upload.wikimedia.org/wikipedia/commons/8/82/Gas_mask_img_1619.jpg)

back to work :wip:


http://img718.imageshack.us/img718/8854/gasmaskviewport.png

whom
07-28-2011, 05:52 PM
gamarala, Wow this is awesome, awesome dedication. If we all modeled like you we would be pro's before the weekend. :beer: you know that is gonna be one hell of a model collection. I really should do all of them too.

gamarala
07-29-2011, 07:27 AM
.........I really should do all of them too.

You definitely should try. My stuff is simply the result of having too much free time :D

anyway, I feel more motivated to actually finish the models since you guys are also here and doing the same thing. I really hope ill be able to finish all before the 3rd.

btw, heres a horse head. exactly 1 hour for the final mesh. took another 10 mins for the hair with PFX.

cheers!

http://img64.imageshack.us/img64/8176/hourseheadrender.pnghttp://img18.imageshack.us/img18/5898/horseheadviewport.png

gamarala
07-29-2011, 03:19 PM
had a bit of a break to get ready for a class.

back onboard with the snake. the snake was 30 mins of modeling. the "props" and "rig" took another 30 mins.

mostly referenced from HERE (http://wanderingnerds.com/wp-content/uploads/2010/05/zRattleSnake.jpg) .

cheers!

http://img827.imageshack.us/img827/8960/snakesetviewport2.pnghttp://img52.imageshack.us/img52/572/snakesetviewport3.png

gamarala
07-29-2011, 05:08 PM
Bracelet - 1 hour

Reference - CLICK HERE (http://i00.i.aliimg.com/photo/v0/216931522/magnetic_titanium_bracelet_negative_ion_titanium_bracelet.jpg)

I guess Tyler (digitool) wouldnt like this much if he saw this. Used booleans to cut the large cylindrical part at the back and also to cut into the block for the holding pins. Anyways for the back (cylindrical) parts I went in and beveled them manually, so no probs there.

cheers!

http://img143.imageshack.us/img143/6592/braceletviewport.png

gamarala
07-31-2011, 05:54 AM
Traffic lights - 1 hour

http://img717.imageshack.us/img717/2892/trafficlightsrender.pnghttp://img838.imageshack.us/img838/8226/trafficlightsviewport.png

whom
07-31-2011, 08:03 AM
gamarala, wow awesome. By the way you can still post in here after the 3rd of August so you don't have to rush it, however it is real interesting to follow so please keep them coming. We just set the dates on the topics so that we can change items and make it more fresh in the threads. I love your dedication. :bowdown:

gamarala
07-31-2011, 10:05 AM
Mattias- nah it's cool. I want to finish it off by 3rd. It's fun!. :applause:
and thank you for the kind words. :beer:

Wheel - 1hour 15 minutes.
I didn't know what you meant by a wheel, so I modeled a tire instead.

http://img594.imageshack.us/img594/8225/wheelviewport.png

gamarala
07-31-2011, 02:28 PM
wooden pier - 1 hour 20 mins for the modeling minus the tire. That is obviously my previous model from this thread.
spent another 20 mins trying to get the ocean to work right. :banghead:

btw sorry for posting several pics. its just that i like this scene lots. :blush:

cheers!

http://img215.imageshack.us/img215/7701/woodenpierrender4.pnghttp://img64.imageshack.us/img64/5658/woodenpierrender2.pnghttp://img269.imageshack.us/img269/767/woodenpierrender3.pnghttp://img26.imageshack.us/img26/7295/woodenpierviewport.png

whom
07-31-2011, 03:28 PM
gamarala, The pier is killer good. :)


Revolver, 50 minutes
http://www.umbus.com/3d/3d10.jpg

whom
07-31-2011, 03:46 PM
Here's another render, very basic main shape.
http://www.umbus.com/3d/3d11.jpg

gamarala
08-01-2011, 10:06 AM
sweet revolver :).

heres a new one. a lil delay cause I did the super mario toy halfway through and maya crashed. :banghead: didnt have any save file also. I just couldnt bring myself to start it all over again, so watched a seinfeld episode for a bit :bounce: and started on the staircase.

Staircase - 1 hour 15 mins.

reference - click here (http://3.bp.blogspot.com/-lS4-EUJcIxI/TeuCOV8GwlI/AAAAAAAAAc4/oTamKIAFFcc/s1600/front+stairs+before.JPG)

http://img842.imageshack.us/img842/5337/regularstaircaserender.pnghttp://img37.imageshack.us/img37/4721/regularstaircaseviewpor.png

gamarala
08-02-2011, 08:24 AM
well this time Im going over the 2 hour mark :cry: I started on the AS50 and couldnt bring myself to rush it out. :blush: got a few pics of it and stitched this pic which im using as a reference. this is one frikking huge rifle!
http://img851.imageshack.us/img851/5899/rifle.png

Im going to keep working on it and finish it somehow. Ill post he final image and time later.

http://img42.imageshack.us/img42/5828/rifle2hourprogressviewp.png

whom
08-02-2011, 06:34 PM
gamarala, thank you. :) It's annoying loosing a file like that. I have become used to save all the time now, when on Blender and especially the beta files you had to save because it crashed every other 5 minutes or so. :cry:


Wheel, 1 hour
Not entirely sure about the time frame, it became more of a texture experiment, modeling didn't take that long though.
Freestyled the modeling since yea it is a wooden wheel.
http://www.umbus.com/3d/3d12.jpg

IRAFK
08-03-2011, 12:22 AM
A simple tractor tire. Maya-30mins
http://i263.photobucket.com/albums/ii127/jusjoesh/tractortire.jpg

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