Ryan11
06-02-2011, 12:52 PM
-Goal issue when using a straight curve
-Load render pass doesn't work when project is on network share
-Shadow artifacts occurs with large differences in object size
-Connecting luminance node to bump channel of mental ray shader causes crash
-UNC path bookmarks are not saved in new filebrowser
-Final gather map visualization not working
-Painting blendshapes problems
-Wacom tablet not working correctly in mouse mode
-dagContainer collapses at every DAG operation
-Unpredictable results referencing HIK characters
-Creating Framebuffer with a Geometry shader causes a crash
-Joint orient channels not accepting setAttr correctly
-Graph editor: cannot view multiple f‐curves on a character set
-Polysplit crash
-Metacarpal fingers not created when creating HIK control rig
-Pinning an effector is causing the pivot display to jump
-Missing manipulator handles in perspective view
-Adaptivesampling gives lower shading quality in framebuffers
-mia_material_x preset 'Satined Metal' renders differently
-Scenes with dense final gather settings may have longer render time
-Render with mental ray errors with multi‐shape polygons
-HIK: Shift+LMBdoes not allow for selection of keys on timeline if HIK in scene
-New option in move tool broken
-Human IK: Parenting Auxiliary Effectors to an object doesn't work
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17137651&linkID=9242259
-Load render pass doesn't work when project is on network share
-Shadow artifacts occurs with large differences in object size
-Connecting luminance node to bump channel of mental ray shader causes crash
-UNC path bookmarks are not saved in new filebrowser
-Final gather map visualization not working
-Painting blendshapes problems
-Wacom tablet not working correctly in mouse mode
-dagContainer collapses at every DAG operation
-Unpredictable results referencing HIK characters
-Creating Framebuffer with a Geometry shader causes a crash
-Joint orient channels not accepting setAttr correctly
-Graph editor: cannot view multiple f‐curves on a character set
-Polysplit crash
-Metacarpal fingers not created when creating HIK control rig
-Pinning an effector is causing the pivot display to jump
-Missing manipulator handles in perspective view
-Adaptivesampling gives lower shading quality in framebuffers
-mia_material_x preset 'Satined Metal' renders differently
-Scenes with dense final gather settings may have longer render time
-Render with mental ray errors with multi‐shape polygons
-HIK: Shift+LMBdoes not allow for selection of keys on timeline if HIK in scene
-New option in move tool broken
-Human IK: Parenting Auxiliary Effectors to an object doesn't work
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17137651&linkID=9242259
