View Full Version : Modelling quiz!?
05-31-2011, 04:33 PM
How would one go about modelling this transit wheel?
The part that i have a great interest is the mounted piece i numberd no. 1 ( the ornamental piece)
I hate splince im sure you can get the best form from it , or should i model a small piece of it and use arrray (because it's repetitive), i just want to know what would be the good approach so i dont get used to a detrimental modelling technique.
06-04-2011, 02:15 AM
you could do it with curves and extrude, or rearrange the vertex of a cylinder? In any way I would break the whole piece into different rims.
For piece numb 2, if you don't want to perform a boolean substraction, you could model 2 different pieces where one would make the lower part of the holes and the other the upper part, so when you join the 2 cylindric pieces they form the holes.
06-05-2011, 03:44 AM
From now on I'll try to make videos showing how to model objects. My head's a little baked from the sun so I don't work as fast as usual in this video, but it will teach you how to make the two shapes. I didn't spend extra time tweaking to get an exact replication but if you spend that time you can get the distinct shape you need.
06-13-2011, 09:13 PM
I'm not the best so you might want to use the advice others give you, but I'd just create a cylinder and extrude to get the basic shapes and then bevel a lot to make the edges smoother. Would probably take some time but that's what I'd do.
06-14-2011, 08:21 PM
Maybe try it in Zbrush 4. Use shadow box and clipping brushes.
06-14-2011, 08:47 PM
If you want to make geometry with high precision, I think you should model everything from EV curves and convert to poly by lofts, bevels, and other surfaces operation.
And for your piece #2, you can model half of the piece (from the middle part of the holes to the end of the piece), make a copy of it, and join both parts with a bridge operation.
06-14-2011, 08:47 PM
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