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lebada
10-26-2003, 02:39 PM
okay. the glove(its supposed to be a hockey one) i am supposed to bend into shape.

its something cartoony and it will be black and white so colors,txtures,etc dont matter.

i used the bend modifier but it just bends the whole thing in a 360 circle. the glove isnt nearly as good as a 360 circle as we all know.

i tried but every time i try to basically twist something, something else screws up.

this is supposed to be done by tuesday alongisde a character.

if ANY and i do mean any of you have time to help me, i'll mail you the max file. i just need to bend it into shape so i can finish the last part of the modelling and then try to make some bones to work with it. so i need help as soon as possible:eek: :buttrock: :blush:

lebada
10-26-2003, 03:07 PM
forgot the pic

Tims0l
10-26-2003, 04:28 PM
I look at the picture over and over!
but how on earth is that a glove??

maybe try to tesselate it with 1 or 2 iterations en then bend it or fix some connections in there. you cant bend if you dont have any vertices

thorn3d
10-26-2003, 04:41 PM
Dittos to that one... no clue how that looks like a glove.

thorn

Hamilcar
10-26-2003, 06:46 PM
Hi,
I'm not sure why you have to use the image and file you have been given? But if you don't, I would just box model the glove and try to include all the segments you see in your picture. A hockey glove is one of the few things I can think of that actualy looks like a low poly model in real life. Heres my try at it, and it doesn't take much time at all. Good luck and sorry if I missunderstood your question.:)

lebada
10-26-2003, 07:36 PM
Originally posted by Ham-e
Hi,
I'm not sure why you have to use the image and file you have been given? But if you don't, I would just box model the glove and try to include all the segments you see in your picture. A hockey glove is one of the few things I can think of that actualy looks like a low poly model in real life. Heres my try at it, and it doesn't take much time at all. Good luck and sorry if I missunderstood your question.:)

thanks. yeah..i know...but i was going for something a bit more complex than that.

let me show u a mesh smooth view of it...then u should see it better.

lebada
10-26-2003, 07:38 PM
another pic

Joel Hooks
10-26-2003, 08:19 PM
Bend it with bones and the skin modifier (reference help file).

Tims0l
10-26-2003, 09:35 PM
this is the first model seen here which I have seen here that I really dont understand, and I also dont understand the question......

wel maybe it has something to do that i dont play ice hockey.

ok looked for a picture

http://www.icehousehockey.com/catalog/eSTUFF-48.jpg

ok I still dont get it.

edit: I know normal hockey dont know where I got the "ice" part from

lebada
10-26-2003, 10:26 PM
Originally posted by Tims0l
this is the first model seen here which I have seen here that I really dont understand, and I also dont understand the question......

wel maybe it has something to do that i dont play ice hockey.

ok looked for a picture

http://www.icehousehockey.com/catalog/eSTUFF-48.jpg

ok I still dont get it.

edit: I know normal hockey dont know where I got the "ice" part from

okay..basically the whole glove padding is pure out flat(hence the top viewport pic)

i need to "bend" that padding and basically "stich" the 2 ends together so i can build the inside of the glove(the leather under the padding->its form the palm of the glove).

now you know my "question?:surprised :)

AJ
10-26-2003, 10:35 PM
I'm also a little puzzled by your problem!

let me see if I what I think you're asking is what you're actually asking (that was confusing!) :D

You want to fold the two sides of your glove over?

If so, then basically the only advice I can give is to manually select the verts that you need to be 'folded' over, then rotate them - then move them into position (to counter the stretching from the initial rotation).

Given my pretty crap advice I'm not sure I understand 100% what you're asking - so let me know!

:blush:

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