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View Full Version : Getting bone nodes from the skin..


eek
05-25-2011, 04:22 PM
I know about ref.dependents, loopTest, nodes etc.. But it will not work if the node that exists in the skin is constrained or connected to another node. Calling the dependencyLoopTest on the scene for the modifier will return both nodes even if its not in the skin - as im guessing its a 'derived' reference - i.e reference of a reference etc...


http://forums.cgsociety.org/showthread.php?f=98&t=779310&highlight=bone+node

This thread post doesnt work - with that problem. Does anyone know how to get the 'actual' node just in the skin modifier.

Cheers,

eek
05-25-2011, 04:38 PM
Ref.dependsOn seems to do the trick :)

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05-25-2011, 04:38 PM
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