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THUR
05-25-2011, 08:02 AM
For the French people who have Canal+ and those who will go to Annecy animation festival:(sorry for all others, including my fellow 'governmentless' Belgian countrymen ;) but I hope we'll be able to post something asap once the episode is broadcasted)

The first episode of PLANKTON INVASION will air as a TV premiere on Canal+ Family (subscribers only...) on Saturday June 11 within the Cartoon+ show (starting at 8PM), for the closing of the Annecy festival. The official launch of the series is planned for September 2011.
http://static.thuristar.com/PLA/Star_01.JPG
Little (Iphone screen photo) sneak :)

FYI:
If you don't know this series (that I started alone as an after-hours mini Internet series) you can check the webisodes here : PLANKTON (http://www.planktoninvasion.com/en/)webseries.
Here is the (for now) official (http://www.planktoninvasion.com/)website.

cheers,

Joeri

http://static.thuristar.com/PLA/PLA_001.jpg

http://static.thuristar.com/PLA/PLA_002.jpg

http://static.thuristar.com/PLA/PLA_003.jpg

Glacierise
05-25-2011, 11:05 AM
Good luck guys, loved the web series!

sconlogue
05-25-2011, 02:36 PM
Agreed, the webisodes were great! Congrats!

xtrm3d
05-25-2011, 06:34 PM
congratulation !!

THUR
05-25-2011, 10:37 PM
much thanks!
It has been a long (hard, but fun) ride, and we still have a lot of road ahead of us, but the fact that the launch of the Invasion is just around the corner gives us all some fresh energy :)

olivier georges
05-26-2011, 11:43 AM
good luck for this show!

JoshBowman
05-26-2011, 01:31 PM
Congrats!! I remember when you first started making these from user submitted ideas (is my memory right). It's fantastic to see all your hard work, sweat and tears paying off with a fully fledged tv series. Very well done.

THUR
05-26-2011, 02:05 PM
Thx.
This shows the strength of the Internet for artists I'd say. If you get the positive reactions from the Internet community (CG talk being a big part of that), then you a chance to get yourself noticed by producers and/or broadcasters. In my case this can be done with 1 man, or very small team projects and with relatively small, or no budgets.
I'm not the first to do this, and I hope not the last - After all, it is nothing but good fun :)

I'll gladly share my experience, and help inspire others to try the same, when traditional pipelines don't work. Currently doing something similar with my short film 850 METERS (http://www.850meters.com/) : a project with a small team, a small budget and a big ambition :) Using the strength of the Internet in it's sails and the passion for animation as an engine.
You can follow how we try to get a high quality 10 minute short produced after hours in the monthly making of series that 'documents' every step of the production.

As for the Plankton Invasion web series with the interactive writing contest : I truly hope to bring that back one day :)
But for now I keep focus on what has always been the end goal of this project : a feature film (an epic story on a very small scale. Already started writing a pitch ;)

CofTsucks
05-27-2011, 01:32 AM
Thurist,


Thank you very much. Congratulations on getting aired. I would love to interview you sometime.

I always utilize you as an example for what can be achieved in today's media world.

There are so many artists who think
1) It takes years to make a short movie and some have spent years doing it. Yet you are able to make a high quality short in 1 1/2 months when you did your webseries. Is that correct?

2) Then you have folks who think that collabing is a bad thing. In fact you don't see as many collabs as you'd think could be happening and could see the creation of a ton of neat things. In fact there is usually a down attitude on getting with a group and making something, thinking only of the failure or that they will waste their time or be burned.

Yet you are living proof of the positive that can come out of an idea and working on it. In fact now would be the best time to make something as more and more internet stars come out to play. Imagine the Golden Age of Internet Intellectual property going to the big screen and in your case it will hit TV.

Congratulations and thank you for the inspiration. I hope others get involved or at least would be more open to collabs when they start seeing others succeed.

As for me I have begun working on my webseries, finally off my duff. I tried for years to find collabers, since I don't feel my modeling talent is up to par, but I descided not to wait, and finally realized the time I wasted. Yeah it may not be the masterpeice I wanted but it will be fun and good enough for my audience.

Thank you again for your inspiration. Please finish those making of videos. I loved the first one. One of the best making of Videos I have ever seen. I want to see the modeling and rigging one.

THUR
05-28-2011, 01:37 PM
Nice to read this :)

Much thanks.
To answer your questions
1. Yep - the longest webisode was John Quichotte (around 3 min) and took 6 weeks.
The shortest around 3 weeks (Northsea crab) if I don't count the buzzer teasers.

2. I'm not really getting the question. :) But as far as collaborating goes, If done well and kept organised this can work pretty good - like it currently does on 850. The 850 team is quite spread (London, Paris, Valence, Albuquerque, Denmark, Kortrijk and Ghent)
Lots of mails, and thank the gods for Skype ;)
The best thing is to have good understandings from the beginning, who does what etc .. after that it is all good fun. (And you don't need to take a shower before going in to a Skype meeting)

Good luck with your project, I hope to see something soon ;)

Cheers

CofTsucks
05-30-2011, 05:30 PM
Thanks for reply.

Sorry bout number 2. It was more of a statement vs a question.

The point was that many people do not like collabing or get involved in collabing. In fact collaboration in the CG forums usually has a negative connotation.

In fact
http://forums.cgsociety.org/showthread.php?f=2&t=886936&highlight=collaboration

Here is one post on collaborating and a vast majority have only negative comments or are already defeated before they begin.

Seeing someone like you who single handedly and with a team produced and are producing two differant properties with some success, plus the fact that you also turned out quality animation in weeks vs months/years. You have overcome half the naysayers comments.
I hope success like yours encourages more to get involved in projects and instead of working for studios become their own studios making their own IP. It would be neat.

Thanks for keeping an eye on the future.

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