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chimera15
05-20-2011, 11:29 AM
I was looking at youtube vids and ran across this rig:

http://www.youtube.com/watch?v=qOpkAhyXRHY&feature=related

Anyone explain how this was accomplished? It looks like a really better rig than a normal bones, or even a biped, and was done in 2008.

The vid maker is apparently french as he has his demo reel up with french titles, and doesn't seem to be answering any questions.

scrimski
05-20-2011, 11:50 AM
I was looking at youtube vids and ran across this rig:
http://www.youtube.com/watch?v=qOpkAhyXRHY&feature=related

Anyone explain how this was accomplished? It looks like a really better rig than a normal bones, or even a biped, and was done in 2008.Looks like helper objects controlling bones.
This DVD (https://www.cg-academy.net/es_catalog/product_info.php?products_id=41&osCsid=enb6g1mhmmaddbrkqeklhe0llkavepiq) explains it pretty good.

chimera15
05-20-2011, 02:30 PM
Ah I see. I found a rough overview of it here: http://3dcharacteranimationforgaming.blogspot.com/

Still don't understand the exact process of it though...

The one thing that really interested me is that it seemed he was able to create more circular bones, which might solve my problem with my esophogus model. It appeared to be much more fluid, professional, and give more control in more areas like the boobs for instance, than just a standard biped.

I tried to do boobs before for instance, by doing morphs and it was a pain to get them look at all right, that seemed to offer very good realism, and detail.

I also tried connecting bones to a biped for them, and that didn't work at all. When I tried to bond the skin to the extra bones the boobs flew across the stage and I couldn't get them to react naturally at all either.

scrimski
05-20-2011, 02:38 PM
You can use anything as a bone with the skin modifier. So if you feel like creating a custom rig from scratch you may use boxes, spheres, teapots , whatever. You may also add an edit mesh or edit poly modifier t a bone and adjsut the shape.

chimera15
05-24-2011, 12:47 PM
So do you think these are custom shapes he created, then attached them to normal bones...but then you wouldn't be able to hide them easily when he rendered them. I tried playing around with helpers a little and tried to attach bones to them, but it wouldn't work, at least not with biped bones. I'm still a bit at a loss for this rig.

I noticed there were similar controllers/handles here: http://www.youtube.com/watch?v=E3fqytdjQg8&feature=related

but on 3dsmax 7. I wonder if they were phased out or something? Or maybe it's a plugin?

Here too:

http://www.youtube.com/watch?v=WZAEpHgIXks


Found a tutorial!!! They're made with splines...cool.
http://www.youtube.com/user/jonjd46#p/a/u/4/a88iOfBXBSw

scrimski
05-24-2011, 01:43 PM
]So do you think these are custom shapes he created, then attached them to normal bones...but then you wouldn't be able to hide them easily when he rendered them. Why not? Apart from using display filters there a lots of options to hide a rig quickly, be it by using layers or selection sets or custom scripted buttons/floaters.
I tried playing around with helpers a little and tried to attach bones to them, but it wouldn't work, at least not with biped bones. Biped is a different system, using different controllers than bones, so the procedure will vary.

but on 3dsmax 7. I wonder if they were phased out or something? Or maybe it's a plugin?Unlikely.

Do the folowing: create a bone chain, apply an HI IK, link the IK target to a custom shape, create a cylinder, place and skin it on the bones. Freeze the cylinder, hide Bones and the IK target. You should beable to move theshape and see a deformation on the cylinder(if you have done everything right)

chimera15
05-24-2011, 09:54 PM
I said I found a tutorial. They're made with splines. Splines apparently don't render. You tie them into the ik chain. I'm not sure yet if they'll work with a biped though.. That's one question I asked the person who did the tutorial. His rigs are insane, and beautiful.

scrimski
05-25-2011, 10:25 AM
Splines apparently don't render. Apparently they do. Check the Rendering rollout in an Editable Spline object.

ngrava
05-30-2011, 08:29 PM
We used to do this all the time when I worked and Bent Image Lab. Basically they are just spline controllers for the bones just like you always see in rigs. The difference is that in Max you can give them a thickness so they appear solid. What you do is create a circle or whatever shape you want then at the top of the modifier you'll see a rollout called 'Rendering", pop that open and turn the viewport only rendering and give it a thickness. it only shows up in the viewport and doesn't render after that. Done.

Sorry, I know you probably thought it was something cool.

PEN
06-03-2011, 02:20 AM
Here are a bunch of scripted ones.

http://www.penproductions.ca/scripts/controlObjects/controlObjects.htm

PePeTD
06-09-2011, 03:00 AM
Right click the control > Object properties > check render-able off.
Or just make them not render-able through the spline settings under the modifier panel.
Or set max not to render splines.
Or put them on a layer and hide them before you render.

Paul's Controller package is awesome :) i have been using it for about 5 years.

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