View Full Version : ALIENWARE Challenge Entry: Benjamin Brosdau
Tora_2097 10-25-2003, 08:23 PM Benjamin Brosdau has entered the ALIENWARE Challenge.
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Tora_2097
01-10-2004, 11:27 PM
http://www.cgnetworks.com/challenge/entries/3/910/910_1073780843_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/910/910_1073780843_large.jpg)
Completed geometry. Made in 3ds max 5.
Tora_2097
01-10-2004, 11:28 PM
http://www.cgnetworks.com/challenge/entries/3/910/910_1073780916_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/910/910_1073780916_large.jpg)
A shader study using final render stage 1 and SSS.
Tora_2097
01-10-2004, 11:30 PM
http://www.cgnetworks.com/challenge/entries/3/910/910_1073781024_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/910/910_1073781024_large.jpg)
The lightmodel is finished so far. The image will change a lot once SSS is turned on.
Tora_2097
01-10-2004, 11:31 PM
http://www.cgnetworks.com/challenge/entries/3/910/910_1073781093_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/910/910_1073781093_large.jpg)
The completely textured version.
Tora_2097
01-10-2004, 11:33 PM
http://www.cgnetworks.com/challenge/entries/3/910/910_1073781197_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/910/910_1073781197_large.jpg)
The image completed.
Tora_2097
01-14-2004, 04:59 PM
http://www.cgnetworks.com/challenge/entries/3/910/910_1074103179_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/910/910_1074103179_large.jpg)
I split the image up in layers in order to compose them later in PS. This is just the foreground.
Tora_2097
01-14-2004, 05:00 PM
http://www.cgnetworks.com/challenge/entries/3/910/910_1074103253_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/910/910_1074103253_large.jpg)
here you can see the dome which will be put in the background.
Tora_2097
01-14-2004, 05:02 PM
http://www.cgnetworks.com/challenge/entries/3/910/910_1074103378_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/910/910_1074103378_large.jpg)
A rendertest in early stages of compositing.
Tora_2097
01-14-2004, 05:04 PM
http://www.cgnetworks.com/challenge/entries/3/910/910_1074103483_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/910/910_1074103483_large.jpg)
I use Final render stage 1 to achieve the SSS effect in the shaders.
Tora_2097
01-14-2004, 05:10 PM
http://www.cgnetworks.com/challenge/entries/3/910/910_1074103816_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/910/910_1074103816_large.jpg)
Here is my entry for this contest. It was great fun to create and I hope some of you will like it. It was created using 3ds max 5.1 and Final render Stage 1. All maps (except the background) are pure procedurals. I ealry decided to use only procedurals because of the required resolution. The shader I came up with makes heavy use of the SSS effect and appears pure black and white without light hitting the surface. Via a noisemap in the lightscatter color slot I achieved the blue/reddish look when hit by light. Besides that there is nothing really special. Standard lights and a little bit of photoshop in the end to compose the layers and adding a distance fade affecting the saturation of the image.
Thanks for viewing. :)
The most what I like about your image is, not just the spacial arrangement, but also the wonderful colors. Realy mystical.
Congratulations for excellent work. Best luck:bounce: :wavey: :bowdown:
Cullen
01-14-2004, 08:19 PM
dude don't forget to submit all the elements - eg... concept sketch... or you wont qualify for judging.
looks nice though.
freka01
01-14-2004, 08:27 PM
Yeah! Dont forget, dude ;)
Looks good.
/fred
Tora_2097
01-14-2004, 09:13 PM
Thanks for reminding me guys, but actually I haven't forgot about it. Just had yet no opportunity to scan my in images. Will do it in time for sure.
Good luck to all of you.
:thumbsup:
Tora_2097
01-17-2004, 01:44 PM
http://www.cgnetworks.com/challenge/entries/3/910/910_1074350694_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/910/910_1074350694_large.jpg)
The drawn concept sketch along with some color thoughts in PS.
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