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View Full Version : Buy iPiSoft Animation Mocap Studio and get the T.O.M.B. FREE!


Tbones
05-14-2011, 06:10 PM
Dear Fellow Animators, Great News!

iPiSoft has released a new version of their Kinect (1) camera mocap studio software, that now supports FBX and Collada (DAE).

And you can now export .BVH Motion Files in 5 flavors for 3D Max biped, Motion Builder, Blender, Iclone, and Endorphin!

Check out this little preview for some of the new export options in iPiSoft/Kinect Studio! http://www.youtube.com/watch?v=ypAOR4Ne9MU and http://www.youtube.com/watch?v=T_iG1d8Pzyo&amp

Download the 20 FREE BVH it created! http://bit.ly/jG79nk

Download The New and FREE iPiSoft 30 day demo at http://tinyurl.com/iPiSoft

If you buy any iPiSoft Mocap system (within 6 months from iPiSoft Affiliate) You will also receive as a bonus the entire T.O.M.B."The Online Motions Box!" 5,000 BVH motions library for Free! (Over a $1,000 value!)

Please help spread this important news to your friends.

Thanks and Cheers
http://bit.ly/lMhau1
http://tinyurl.com/iPiSoft

darthviper107
05-15-2011, 08:18 PM
BTW I tried the software with Kinect, and it works pretty well. Easy to use, perfect for non-animators to get some nice animations and good for animators as a starting point. And since it's using Kinect, if you ever need a quick animation you can do it really fast.

Tbones
05-15-2011, 10:22 PM
Hi Darth,

Yes I agree, very easy fun and fast! Also you can track in the dark.

Cheers

Tbones
05-15-2011, 11:38 PM
http://bit.ly/m9ZDTn

Here are the Training Demonstration Tutorials for iPiSoft.

I hope this helps folks!

Thanks and Cheers

iPiSoft Training and Demonstration Tutorials

http://bit.ly/m9ZDTn

philnolan3d
05-16-2011, 04:27 AM
One of the guys on the NewTek forum (Greenlaw) is very much into iPi Soft. He's been doing a lot of tests with it (via PS3 cams and Kinect) and has some long threads over there like this one (http://www.newtek.com/forums/showthread.php?t=114498&highlight=ipisoft).

refract
05-16-2011, 06:34 AM
I knew this was coming. Microsoft bought zcam... which measures zdepth. It cuts off near and far
distances from a camera. (which will find the person in the room) That, added to their kinect device.?
All it needed was a an outside port for the character joints.
Done.
Now I've heard its realtime movement to MotionBuilder? (or no>?) But just recorded data to Max/Maya via fbx.
I would like to know if Max/Maya/or others can stream this in real time.

thx

philnolan3d
05-16-2011, 07:33 AM
I don't know if those programs are made to accept live mocap data.

Tbones
05-16-2011, 08:04 AM
You can check out brekel for kinect, It accepts live skeletal data streams. Then has a plug in for motion builder.

Once you send the data stream into Motion Builder you can aplply foot tracking in real time.

Pretty cool, but I had problems with install. You have to install 3 drivers plus the brekel software. I eventually got it to work, but to be honest wasnt very thrilled with the results,

Plus that program was intended for point cloud data output anyways....

iPi is my obvious and biased choice. (pronounced Eye Pie!) by the way.

philnolan3d
05-16-2011, 08:32 AM
You realize this entire thread is about iPi Soft, right? You don't have to spam your own thread. i was interested in trying iPi Soft for a while now, but you're pushing me away from it.

Tbones
05-17-2011, 08:49 PM
Hi Phil,

Forgive me, but do you have me confused with Brekel?

I dont understand how the fact that this is an iPiSoft thread has to do with the fact of talking about the differences that Brekel has to iPiSoft?

I dont see any spam, I removed the link to iPiSoft but thats in my signature..

??????

Cheers

refract
05-17-2011, 09:13 PM
This requires an xbox kinect right? Both Brekels, and ipisofts?

Tbones
05-17-2011, 09:35 PM
Brekels Install requires for 3 seperate and external and potentially buggy external and (open source drivers.)

iPiSoft requires just a kinect (with included power cord for usb connection if bought seperate from an Xbox)

Xbox is not required for either...

Heres another note.

iPiSoft was made for Animators to create Animations with.

Brekel was mainly created as a point cloud generator for modelers.

Hope that clears things up a bit!

This requires an xbox kinect right? Both Brekels, and ipisofts?

philnolan3d
05-18-2011, 12:50 AM
Hi Phil,

Forgive me, but do you have me confused with Brekel?

I dont understand how the fact that this is an iPiSoft thread has to do with the fact of talking about the differences that Brekel has to iPiSoft?

I dont see any spam, I removed the link to iPiSoft but thats in my signature..

??????


I think I was confused because your signature said to check out iPi Soft and I thought it was part of your post. Sorry.

Brekels Install requires for 3 seperate and external and potentially buggy external and (open source drivers.)

iPiSoft requires just a kinect (with included power cord for usb connection if bought seperate from an Xbox)

The biggest difference is that brekels is free while iPi Soft costs at least $400

Tbones
05-18-2011, 01:13 AM
Hi Phil,

I can only let you be the judge,:applause:

Also Like I was saying, I read the brekel FAQ and it says that brekel tracker output isnt of that high quality and that it wasnt made for animators...It was originally intended for modelers.

However, i have seen some cool stuff with the Motionbuilder plug in he has. Because you can not only track in realtime but it tracks head and hands too, which iPiSoft Doesnt.

Now those are the big differences.

Brekel has Head and Hands Realtime feet tracking in Motion Builder...And is FREE! Cool Yea!

And iPiSoft doesnt have head and hand tracking and (which is fine for me, I know it will) But has more accurate capture tracking, Automatic Re-targeting to importable target characters, and much more output options, .BVH .FBX .DAE, Blender, Iclone, Motion Builder, 3DS Max. ... and more...

Brekel only outputs BVH..

on an editable side note.... iPiSoft is FREE for 30 days.. But I think its only demo limitation is a 5 second output.

I got started with motion capture for only $151.00 for the kinect from Walmart.

So, for those who are interested, click this link to download the FREE demo of iPiSoft Studio.

http://tinyurl.com/iPiSoft

Cheers



The biggest difference is that brekels is free while iPi Soft costs at least $400

CofTsucks
05-18-2011, 03:45 AM
I think it is time for IPsoft to show what it can really do. I mean the examples look good on a non-rendered character but I'd like to see it in real motion or on a show.


For example I can look at Brekel and found "under the Hud" I can see the software in motion.
Looks descent.

http://www.youtube.com/watch?v=pPt_944t9Lc

I think the best thing to do now is show us what can be done quickly.
Not just with the real time characters and the multi colored generic skeleton man.


http://sanalcan.files.wordpress.com/2011/04/mocap_kinect.jpg?w=300&h=225<<< This guy.

For example, these were all done with Optitrack
http://www.auroratrek.com/episodes.html One man show at home making fan films of Star Trek

http://vimeo.com/15739241 Commercial usage
http://www.naturalpoint.com/optitrack/images/camberteam-demogame.jpg Video games

Here is one I know use Optitrack http://www.posermocap.com/
Here is my personal use.
http://www.youtube.com/watch?v=aNQlO6TUrEI

You guys seem to have a great product, now showcase it a bit. Show it off. Make it pretty.

I do want to thank you guys for being so pro affordable. I've seen so many folks come around touting that their MOCAP is cheap and affordable. 50,000 is not affordable. You guys really seem to have the little guy in mind. I'm planning on using your software for my movie that is in the works once I get the 400 bucks for the software. I"m self funding the whole thing so process is slower. But if it works like I see it working on the demos I'm definately going to scream it from the rooftops.

I loved my Optitrack but in the interim of making my movie I lost my job and unfortunately had to sell it. Those guys over there are now moving up the cost ladder. They boasted about 5,0000 USD but now it is up 2,000. That made me sad but you guys brought back the hope I had of creating my stories. Thank you and I hope to get to work using your software soon enough.

CofTsucks
05-18-2011, 03:54 AM
Okay....now this is what I'm talking about.

http://vimeo.com/22028464 great eye candy.

philnolan3d
05-18-2011, 04:04 AM
Okay....now this is what I'm talking about.

http://vimeo.com/22028464 great eye candy.

Note that this was not don't using Kinect, it use a series of PS3 Eye cameras.

Tbones
05-18-2011, 04:22 AM
http://vimeo.com/23229442 This one is nice.:love:

philnolan3d
05-18-2011, 04:25 AM
Was that PS Eyes or Kinect?

Tbones
05-18-2011, 05:24 AM
Yep, It sure does work like in the demos, and heres something else. You can get started for just the price of a kinect camera, Thats only $92.00 pm Amazon. or $152.00 at walmarrt.

I bet a lot of folks already have the camera, just make sure you have a decent video card.

The only limit of the ipisoft demo is the 5 second anim per region of interest...

Lets all start screaming now together in unison:applause: .....

P.S. Edit, Did you use HDRI back grounds in your personal optitrack use?

That looks really good.

I think it is time for IPsoft to show what it can really do. I mean the examples look good on a non-rendered character but I'd like to see it in real motion or on a show.

You guys seem to have a great product, now showcase it a bit. Show it off. Make it pretty.

I do want to thank you guys for being so pro affordable. I've seen so many folks come around touting that their MOCAP is cheap and affordable. 50,000 is not affordable. You guys really seem to have the little guy in mind. I'm planning on using your software for my movie that is in the works once I get the 400 bucks for the software. I"m self funding the whole thing so process is slower. But if it works like I see it working on the demos I'm definately going to scream it from the rooftops.

Tbones
05-18-2011, 05:54 AM
Neither, I think It was C4D and T-Bones before the kinect was available.


Was that PS Eyes or Kinect?

philnolan3d
05-18-2011, 06:35 AM
Neither, I think It was C4D and T-Bones before the kinect was available.

So what does it have to do with iPi Soft?

Tbones
05-18-2011, 06:51 AM
I think because it was the most affordable mocap option out of all the comparisons.

So what does it have to do with iPi Soft?

fiveoften
05-18-2011, 01:57 PM
Hey Guys

I test the trial by ipi motion capture with different cameras and oss

First.

With the kinect camera you have quick start to make motion captures. but you have problems with turns, hide arms and legs.

The motion capture is realy quick i make one of them. i work with 3dsmax and the bvhs from ipi have problems with head, toes and fingers. you must convert the 3dsmax bvh to bip. Than allextremities works fine.

without kinect its more difficult and ipi has problems with dv filmed hd videos in the callibration.
Under Win 7 its crashed many times in the callibration. Under win vista i have found only one bug. Sometimes you cant save your project. its give a failure message and isnt works. i found a work arround to this failure. Copy and paste the IPI folder on the main hd. than delete the old and rename to orginal. This bug is kown since month.

My opinion. Its good for amateurs but not realy a solution for people who can use a tracking system with marker.

the most critical important thing what i miss in ipi is interpolate bone movement. If ipi loose your legs or arm at the track. its for the rest of the track also bad. he cant find it anymore. the second is Face and finger tracking

here are two mocaps that i make with the kinect cam and ipi

DOWNLOAD (http://www.bs-media.org/Bilder/video_2rar)

sorry about my bad english. i learned only in school. :-)

Tbones
05-18-2011, 07:35 PM
Hi,

You can use higher and different angles with the kinect to help compensate.

The tracking problem is just a little draw to screen bug theyr'e going to fix that soon.

Your App has to be running with mouse over it and no screen saver or it will lose tracking.

Your generated motion looks very good.

Thanks and Cheers


Hey Guys

I test the trial by ipi motion capture with different cameras and oss

First.

With the kinect camera you have quick start to make motion captures. but you have problems with turns, hide arms and legs.

The motion capture is realy quick i make one of them. i work with 3dsmax and the bvhs from ipi have problems with head, toes and fingers. you must convert the 3dsmax bvh to bip. Than allextremities works fine.

without kinect its more difficult and ipi has problems with dv filmed hd videos in the callibration.

the most critical important thing what i miss in ipi is interpolate bone movement. If ipi loose your legs or arm at the track. its for the rest of the track also bad. he cant find it anymore. the second is Face and finger tracking

here are two mocaps that i make with the kinect cam and ipi

fiveoften
05-18-2011, 07:42 PM
if you planed in the future multi kinect suport? 2 ore more?

Tbones
05-18-2011, 07:54 PM
Yes, Multi is the future.

I am getting better results with better avatars.

There are several Free on Turbo Squid. And one Free one on the evolver (http://www.evolver.com) site.

And if you adjust actor size, it will adjust knee bend in the target character. And thats really cool, for different sized avatars. I will explain this in a video..

Cheers

if you planed in the future multi kinect suport? 2 ore more?

refract
05-18-2011, 09:12 PM
"And if you adjust actor size, it will adjust knee bend in the target character. And thats really cool, for different sized avatars. I will explain this in a video.."
Now thats cool... so i could literally direct something like a smurf or, even a coke bottle with arms
and legs? I suppose a quadraped would be more difficult.

Tbones
05-18-2011, 09:16 PM
Hi Refract.

Yes you can do it.. because you can import any fbx or dae as a target character, Ill show you.

You can even import Valve SMD files,

You could even be a millipede!

P.S. Congrats on your 200th post,

Cheers

Tbones
05-18-2011, 11:45 PM
Heres that video I was talking about actor sizes and autoretargeting fbx and collada characters on the fly.

http://www.youtube.com/watch?v=yEBxbXxir5c

refract
05-19-2011, 06:51 PM
Will ipisoft make a plugin for Motionbuilder like the brekel connect device?
http://area.autodesk.com/blogs/louis/3ds_max_and_motion_builder_workflow_and_a_bit_of_kinect

thx

Tbones
05-19-2011, 06:54 PM
Hi Refract,

Real Time Tracking/processing and or Plug in Support is not planned at this time.

Thanks and Cheers

Will ipisoft make a plugin for Motionbuilder like the brekel connect device?
http://area.autodesk.com/blogs/louis/3ds_max_and_motion_builder_workflow_and_a_bit_of_kinect

thx

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