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View Full Version : PFlow box#2: animated deflector not bind


savat
05-11-2011, 07:09 PM
Hi,
I've a rope connected to a pillar by a glue bind.
rope is a particles shape and pillar is a collision shape.
if I animate my pillar with a point cache my bindings disappears and other troubles appears (mmm...is not a good exchange).

is this problem a bug and I need a work around or is only a joke from my scene?
thanks in advance.

JohnnyRandom
05-12-2011, 04:30 AM
Try a local Point Cache instead of world, that should work ok.

savat
05-12-2011, 04:05 PM
Try a local Point Cache instead of world, that should work ok.

ops...dear johnny, you saved me...again :)

my test is posted on another thread (http://forums.cgsociety.org/showthread.php?p=6962563#post6962563) I started weeks ago for this type of tests hoping that other people are passionate about and post its R&D...
thanks again john.

JohnnyRandom
05-12-2011, 04:55 PM
np Salvo

tP has many more years years in dev. Box#2 is very young by comparison, we'll see what wonders the PhysX 3.0 SDK may bring to Box#2. :)

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