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View Full Version : Matching Fk scale -----Ik stretch seamless in 3ds max


mhdmhd
05-10-2011, 11:46 PM
I need help for matching the Fk scale(note:not scale only translation of the Fk nodes) with the stretched Ik then match back.

I put a script controller on the x position of the upper and lower Fk node measuring the distance of their bones and it works ,the Fk scale match the stretched Fk all the time but I do not know how to match back the Ik stretch or maybe match the stretch multiplier.

I feel that I am doing it the wrong way.

Thank you.

TheRazorsEdge
05-11-2011, 10:06 AM
I'm by no means an expert on rigging in Max, but have you tried parenting match-dummy-objects to the Ik-handle and FK joint, then using the Align-tool on each respectively as needed to match their positions?

Cheer!

mhdmhd
05-11-2011, 10:55 AM
Thank you
After reading my post I discovered I wasn't clear so I know how to match fk to ik in general when the ik is stretched because it is the same when it is not stretched but if the fk has a scale and the ik has multiplier how to match the Ik to Fk that has been scaled to match the ik before :hmm:

If I am not clear again so here is the question how to match an ik to a stretched ik(no actual scale involved) specially when the arm is rotated the ik becomes straight but noticed that I can get that posture when I multiply the ik stretch.

Like this or similar at least but only the matching(not all features) which you must try it, to understand :
http://joleanes.com/scripts_plugins/IKFKSolver.php

mhdmhd
05-13-2011, 07:14 PM
I found A very good example for this type of matching.
http://forums.cgsociety.org/showthread.php?f=54&t=627167&highlight=phoelix+arm

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