View Full Version : Vehicle: Mini Cooper
crearte 10-24-2003, 06:44 PM Hi all, what do you guys think about this model?
http://www.geocities.com/crearte3d/mini2
CreArte
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Very nicely modelled and a very nice render.
The tires seem to be a little flat and greyish IMO. The rest looks great.
To add some more realism to it, you should add the interior though. :)
BgDM
honkie
10-24-2003, 07:03 PM
looks very nice! But as already said, the mat on the tires seems to grey... And the... ehm dunno how it's called...
the columns? you know those things which divide the windows... they look very odd to me! should be fixed...
TDA_3d
10-24-2003, 10:40 PM
That's a wonderful model, and a nice rendering too. The point about the tyre material stands - try making it an extremely de-saturated blue going on black, with a touch of specular highlight but no gloss!
Other than that i cant see anything up with this model, its very nice. Good job - i also love the oversaturated white effect you have goin on on the floor :)
I'd love to see a wire ;)
crearte
10-27-2003, 05:02 AM
Thanks all for your comments, yes I think the same about the color of the tires, I'll fix that.:thumbsup:
I would like to make interiors but now the scene is 36 MB. I tried to render it with final render and HDRI to make it more real, but my machine freezes.
Here is the wire.
http://www.geocities.com/crearte3d/miniwire
Sqwall
10-27-2003, 06:35 AM
Nice modeling but there are things to be fixed. I thing that the windhield is a little wierd.:rolleyes:
Nosalis
10-27-2003, 01:59 PM
The weels seems IMO a little big. Also the shape of the whole car doesn`t seems right to me :) have you used a blueprint?
Materials and render is good. Especially the headlights
The Mini looks really cool and Sqwal, those models are owesome.
crearte
10-29-2003, 04:50 AM
Sqwall: A lot of Thanks, coming from you, i've seen your cars, !they are Fantastic!:applause:
Nosalis: Yes I changed the wheels, I prefer them like that, I dont like the original rims, and yes i have the blueprints, in fact i got it from suurland's and i fix them because they are not very exact so i used also reference images from here and there.
Regards,
CreArte:thumbsup:
Nosalis
10-29-2003, 06:17 AM
It`s a problem of many blueprints, that they don`t fit exactly :)
MSmith
10-29-2003, 10:45 PM
From working on a new mini cooper myself, I know how much work this is and I just wanted to say good job on your's. That wireframe is yikes! I can see why it crashes your computer. Is there no way to lower the polys of that mesh?
Good job.
:applause:
crearte
10-30-2003, 02:02 PM
MSmith: Thanks for your comments, yes thats a very heavy wireframe, I tried several exporting options from rhino, thats the problem with it, but modeling it direrctly in max reduces the polys, i tryed very low poly count but the rendering result in less quality. Maby I should tried it more but i'm done with it, now i'm making an Aston Martin DB8.
I hope to see your ccoper soon! :cool:
Regards,
CreArte:thumbsup:
Soljarag
10-30-2003, 02:42 PM
cool, can you post a rhino screenshot that shot
Nosalis
11-08-2003, 02:36 PM
try to export it from Rhino in IGES format, it will be nurbs in MAX and there you can handle the polygons better, than in Rhino.
Is it necessary to convert it to polygons?
gpepper
11-08-2003, 04:11 PM
tires look a little bit too mat...
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