View Full Version : Character: Elf Girl
10-24-2003, 06:18 PM
I am busy doing an elf woman. Used materials for now are hb,3b,4b,5b cause I donít have any higher:D:D. I think that the face is too thin right know, even for an elf , so Iíll alter that.
I have made some more studies of the skull and muscles of the head and for know I made them way to noticeble, but I will alter that soon.
The body, which you guys donít se completely has been turned a bit towards the viewer, the head remains in a side view. I would like some comments if I did the neck muscles right. I used reference, but had to improvise cause I only had reference of a twisted body, but it also had a twisted head, mine doesnít :D:D
Thx in advance
10-25-2003, 04:35 AM
it may be the down load but smooth out your shading other then that not bad
10-25-2003, 06:42 PM
11-03-2003, 06:14 AM
You have excelent control over your pencils, but your anatomy needs some work. Please allow me to critique your piece.
I've attached an edited copy of your work to better communicate where you could make some adjustments.
Starting with the contruction of the skull, the face on the subject is far too flat. The profile contour should carry more curveture. To start with, the mass of the nose protrudes further from the face than what you have here, and the area around the mouth has more depth to it, both from varied planes on the lips themselves, as well as the fact that the muscles around the mouth fall inward around the skull the further towards the corners you get. (as if they were wrapped around a cylinder).
Going further down the neck it looks like there's some confusion in around the muscles reaching from the base of the skull to the collarbones. This muscle (sterno-cliedo-mastoid) is not nearly as visible on real-life individuals as most people make it. It wraps from a point on the skull just under the ear, down around the neck until it joins with the collarbone as it connects to the sternum. You have a good representation of this on the left side of your subject, but it should not be visible on the right side at all, except for the contour line it creates on the far side of the neck.
There are also some lines on the far side of your subjects shoulder that I can't tell between strands of hair lying over the shoulder area, or if they are folds of skin. Sorry this doesn't read better.
Lastly, you may want to experiment with her expression. Two things you can try with the eyes and mouth: Currently she appears to have her eyes wide open. Her upper eyelid should come down about a quarter of the way over her eyeball, just above the pupil. Lower it more to give her more expression. For the mouth, you may also want to try the same with the mouth by opening it slightly or curving the corners of her mouth inward.
I've exaggerated the controur of my edit a bit to read better. If I've made any mistakes here someone please correct me.
Otherwise, your pencil work is great. Study your anatomy, particularly the underlying masses of the body, and your art will improve 10x.
Hope that helps!
11-03-2003, 07:13 AM
i couldn't try to put it better than artician did.
11-03-2003, 06:27 PM
Thx a lot artician, just the comments i need. To be honest and i am quite embarresed, i gave up this character cause i realised that my anatomy skills just lacked and you definately confirmed this. I mean, it doesn't matter how much you can control your medium of choice, if you don't have the knowledge, the image will still look bad. I also tend to make things with too much contrast, as you guys saw on the neck. This is just because i just don't have the knowledge of face and body. But you gave me one hell of a critic there Artician and i am very thankfull for that.
Once again, a big thx to you Artician, it seems there are people on cgtalk that do care about starters like me :D:D
11-03-2003, 06:41 PM
Here i will show you guys what i mean when i say my anatomy skills suck and i always want to put TOO MUCH details in it, check the left shoulder........... :/
11-03-2003, 10:35 PM
Hey I'm glad I can help out. If this community works the way it should then we should all be much better artists working together, rather than individually.
Don't think your image was all bad, though. Like I said, you do have good control over your tools, and your values on the face are well done. The structure of the cheekbone is very nice, as well as the values in the mouth area.
Don't give it up, even if this piece didn't work out for you have a go at it again. There are some great artists out there who can convey anatomy very well. You should study up on Robert Beverly Hale and find some books by George Bridgeman if you can, they'll be invaluable to you and you'll do great things with the right knowledge.
Looking forward to seeing more! Best of luck!
11-13-2003, 08:01 PM
Good post, Artician!
One revelation I had that made a big difference in my art practice, was finding out that you don't HAVE to put in every detail or every shadow - that it's the artist's task to select only the details that help the image read best.
Cast shadows can actually undermine your form - as you point out on your image with the shoulder shadow, what looks like a cast shadow is really confusing the form of the neck and shoulder and should be eliminated (as you've done!) the better to communicate that form.
I'd also suggest perhaps, that you don't need so much detail in the hair. Think of the hair more as a volumetric mass, indicated by tone, not as a collection of lines. Hair tends to get too busy when you draw in every strand.
You're getting there! This stuff just takes a LOT of practice. :)
01-16-2006, 12:00 PM
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