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MINTY1974
05-05-2011, 09:04 PM
Hello all,

I am really new to Motionbuilder and mocap work so any help would be really appreciated as I am currently working on a student project.

I have a character (made and rigged in Maya and characterized in MB) which seems to be working ok with some of the example mocap data (punch, ice slip etc).

The problem I am having is this. I have some mocap animation data that I have had captured at University but does not seem to work.

The steps I am following are:

1: Open characterized character.

2: Drag .fbx file into viewport, FBX Merge, Name of .FBX file

3: In character controls I then go to Edit>Input

And this is where the problem arises. There is not option (i.e. name of the .fbx file) to input to the character.

If anyone has any ideas I would really appreciate it.

Many thanks for reading this.

DruG
05-11-2011, 11:16 AM
You have to characterize skeleton with mocap you`ve merged. Without it you won`t be able to pick it as an input.

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05-11-2011, 11:16 AM
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