Boulayo
05-04-2011, 02:06 PM
Hi all! I use 3ds max, and i have this rigging (it's the basic Biped, but i want to personalize the controllers, so i use it as a bone mesh).
http://img715.imageshack.us/img715/33/configurazione.th.jpg (http://img715.imageshack.us/i/configurazione.jpg/)
The problem is: i would have a controller (Point001) for the IK solver plane, that moves with the IK, so i'll have a good rig for IK and FK, but obviously any linking of this point to the IK Chain, will cause a dependancy loop, and I can't do this.
How can I solve this problem?
Thanks, and sorry for my probabily not good english!
http://img715.imageshack.us/img715/33/configurazione.th.jpg (http://img715.imageshack.us/i/configurazione.jpg/)
The problem is: i would have a controller (Point001) for the IK solver plane, that moves with the IK, so i'll have a good rig for IK and FK, but obviously any linking of this point to the IK Chain, will cause a dependancy loop, and I can't do this.
How can I solve this problem?
Thanks, and sorry for my probabily not good english!
