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View Full Version : "L3 Production Tools for Maya" Teaser


Dirk Bialluch
05-03-2011, 12:58 AM
Hi there,

We are proud to finally announce the upcoming commercial release of our internal production tools for Maya. Some month ago we decided to take a time out and have a look at all the technology we developed during the past 15 years for film, commercial and game productions. The result was a complete redesign of our software, programming everything from scratch to work as standalone tools, outside of the production pipelines we built.

We recently released two teaser that show some capabilities of the first tool package that is going to be released. You can watch them here:

Watch on Youtube (http://www.youtube.com/user/Lightstorm3D)
Watch on Vimeo (http://vimeo.com/channels/194471)

More detailed information will follow during the next three weeks. Once the closed beta is over we will reveal the complete feature list. The release is currently scheduled for the end of May.

http://www.lightstorm3d.com/data/L3/icons/L3Teaser_maelstrom.jpg
http://www.lightstorm3d.com/data/L3/icons/L3Teaser_mountain.jpg
http://www.lightstorm3d.com/data/L3/icons/L3Teaser_wallpaper.jpg
http://www.lightstorm3d.com/data/L3/icons/L3Teaser_car.jpg
http://www.lightstorm3d.com/data/L3/icons/L3Teaser_maya.jpg

The tool covers a broad range of applications such as procedural liquid surfaces, procedural modeling, procedural animation, motion graphics effects, logo and text animation, architectural design, visualization and much more. The tools are fully interactive. Usually there is no need for simulation runup, though you can of course apply dynamics. That means for most of the work done with these tools WYSIWYG at any frame, scrubbing back and forth through the timeline. The geometry shown in the teaser is not displaced at render time. That's exactly what you see in Maya's viewport and what you can work with.

We will keep you posted with updates here on CG Talk and you can follow us on Facebook (http://www.facebook.com/pages/Lightstorm3D/133420586682804?sk=wall), Youtube (http://www.youtube.com/user/Lightstorm3D), Vimeo (http://vimeo.com/channels/194471) and our website (http://www.lightstorm3d.com).

Cheers,
Dirk

olivier georges
05-03-2011, 11:22 AM
Impressive tools, i'd really like to see more things with the collider geometry tool ! ;)
Nice work!

KidderD
05-03-2011, 04:54 PM
Yes that collider tool looks impressive. Though, I'm not entirely sure that it is the tool or the artist. The presentation of it is done in such a way, you would think it also was some kind of fracture tool as well, which I'm pretty sure isn't the case, but if it is... wow!

Either way, nice to see more tools for Maya

Dirk Bialluch
05-03-2011, 06:00 PM
These tools do not compute fracturing of geometry. I am sorry if the teaser gives a wrong impression, that's not our intension. In their current state the tools only apply deformation effects with all sorts of control mechanisms to use procedural approaches, apply real dynamics, paint attributes, work in different spaces (other than XYZ) and more.

I know all of these informations are a little vague until we start showing how all this works right within Maya. The videos are in the making and I hope we can start releasing them within the next days.

Cheers,
Dirk

KayPoprawe
05-04-2011, 02:28 PM
A small sneak peek out of maya. Beta testing dynamic collision maps for shader effects. Maps are fully interactive, no texture baking required.

http://www.lightstorm3d.com/L3/L3ToolBetaTestShot01.jpg

KidderD
05-04-2011, 04:44 PM
These tools do not compute fracturing of geometry. I am sorry if the teaser gives a wrong impression, that's not our intension. In their current state the tools only apply deformation effects with all sorts of control mechanisms to use procedural approaches, apply real dynamics, paint attributes, work in different spaces (other than XYZ) and more.

I know all of these informations are a little vague until we start showing how all this works right within Maya. The videos are in the making and I hope we can start releasing them within the next days.

Cheers,
Dirk

Far from apologizing, I would like to thank you for the effort of making these tools available. I know that in a studio setting that is not an easy decision. Hope you make a legit profit from your tools.

Looking forward to the vids/info. The interactive collision/maps look quite useful, not sure about the other stuff.

Cheers

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