Dirk Bialluch
05-02-2011, 11:58 PM
Hi there,
We are proud to finally announce the upcoming commercial release of our internal production tools for Maya. Some month ago we decided to take a time out and have a look at all the technology we developed during the past 15 years for film, commercial and game productions. The result was a complete redesign of our software, programming everything from scratch to work as standalone tools, outside of the production pipelines we built.
We recently released two teaser that show some capabilities of the first tool package that is going to be released. You can watch them here:
Watch on Youtube (http://www.youtube.com/user/Lightstorm3D)
Watch on Vimeo (http://vimeo.com/channels/194471)
More detailed information will follow during the next three weeks. Once the closed beta is over we will reveal the complete feature list. The release is currently scheduled for the end of May.
http://www.lightstorm3d.com/data/L3/icons/L3Teaser_maelstrom.jpg
http://www.lightstorm3d.com/data/L3/icons/L3Teaser_mountain.jpg
http://www.lightstorm3d.com/data/L3/icons/L3Teaser_wallpaper.jpg
http://www.lightstorm3d.com/data/L3/icons/L3Teaser_car.jpg
http://www.lightstorm3d.com/data/L3/icons/L3Teaser_maya.jpg
The tool covers a broad range of applications such as procedural liquid surfaces, procedural modeling, procedural animation, motion graphics effects, logo and text animation, architectural design, visualization and much more. The tools are fully interactive. Usually there is no need for simulation runup, though you can of course apply dynamics. That means for most of the work done with these tools WYSIWYG at any frame, scrubbing back and forth through the timeline. The geometry shown in the teaser is not displaced at render time. That's exactly what you see in Maya's viewport and what you can work with.
We will keep you posted with updates here on CG Talk and you can follow us on Facebook (http://www.facebook.com/pages/Lightstorm3D/133420586682804?sk=wall), Youtube (http://www.youtube.com/user/Lightstorm3D), Vimeo (http://vimeo.com/channels/194471) and our website (http://www.lightstorm3d.com).
Cheers,
Dirk
We are proud to finally announce the upcoming commercial release of our internal production tools for Maya. Some month ago we decided to take a time out and have a look at all the technology we developed during the past 15 years for film, commercial and game productions. The result was a complete redesign of our software, programming everything from scratch to work as standalone tools, outside of the production pipelines we built.
We recently released two teaser that show some capabilities of the first tool package that is going to be released. You can watch them here:
Watch on Youtube (http://www.youtube.com/user/Lightstorm3D)
Watch on Vimeo (http://vimeo.com/channels/194471)
More detailed information will follow during the next three weeks. Once the closed beta is over we will reveal the complete feature list. The release is currently scheduled for the end of May.
http://www.lightstorm3d.com/data/L3/icons/L3Teaser_maelstrom.jpg
http://www.lightstorm3d.com/data/L3/icons/L3Teaser_mountain.jpg
http://www.lightstorm3d.com/data/L3/icons/L3Teaser_wallpaper.jpg
http://www.lightstorm3d.com/data/L3/icons/L3Teaser_car.jpg
http://www.lightstorm3d.com/data/L3/icons/L3Teaser_maya.jpg
The tool covers a broad range of applications such as procedural liquid surfaces, procedural modeling, procedural animation, motion graphics effects, logo and text animation, architectural design, visualization and much more. The tools are fully interactive. Usually there is no need for simulation runup, though you can of course apply dynamics. That means for most of the work done with these tools WYSIWYG at any frame, scrubbing back and forth through the timeline. The geometry shown in the teaser is not displaced at render time. That's exactly what you see in Maya's viewport and what you can work with.
We will keep you posted with updates here on CG Talk and you can follow us on Facebook (http://www.facebook.com/pages/Lightstorm3D/133420586682804?sk=wall), Youtube (http://www.youtube.com/user/Lightstorm3D), Vimeo (http://vimeo.com/channels/194471) and our website (http://www.lightstorm3d.com).
Cheers,
Dirk
