View Full Version : Interview with Nathan Walpole, Bungie
Leonard 10-24-2003, 02:10 AM Dave Perry's website (Shiny Entertainment) has an interview with CGTalk's Bentlama...
Interview with Nathan Walpole
http://www.dperry.com/articles/walpole/index.htm
:)
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kwshipman
10-24-2003, 02:30 AM
Thanks for the link Leo! Nice interview Bent, but when is that website going to be done?
bentllama
10-24-2003, 08:54 AM
Originally posted by kwshipman
Thanks for the link Leo! Nice interview Bent, but when is that website going to be done?
when halo 2 ships ??? ;)
sooner than that I hope...
Morganism
10-24-2003, 08:59 AM
Nice interview, dude. And a scary picture, as usual.
headengine
10-24-2003, 09:26 AM
Great interview Bent - excellent! Such good info for noobs and seasoned pros alike :)
Chewey
10-24-2003, 02:01 PM
Really nice, intelligent interview. Looking forward to seeing the Lama's site.
btw, like the new lean look with the full head of hair.
ambient-whisper
10-24-2003, 02:28 PM
cool interview. ( just had to plug the game at the end eh ;) )
bentllama
10-24-2003, 04:09 PM
Originally posted by ambient-whisper
cool interview. ( just had to plug the game at the end eh ;) )
what game?
it's not a game, its an experience. ;)
MosaFacku
10-24-2003, 04:56 PM
it's not a game, its an experience.
sounds an awful like a girls gone wild ad i saw not too long ago....
cool interview bent! now, uh, hows about u stop interviewing and get back to makin a game :twisted:
Grayscale
10-24-2003, 05:08 PM
Congrats Nathan. Awesome interview and awesome read.
Pinoy McGee
10-24-2003, 05:27 PM
Hey Bent, spot on assesment re: Mocap.
Adding further to your quote "It takes a skilled animator work with Mocap successfully...," one will also need skilled physical/ dramatic mocap actors, a skilled director, efficient capturing facility, techies to define your pipeline and build rigs specific to the animators' needs and purposes.
And it only starts being cheap if you spend a lot on a big library (volume) of actions. To illustrate: walk cycle that's done from scratch in one afternoon vs going to the whole gamut of capturing for that 1 action.
innervision961
10-24-2003, 06:02 PM
hey great article, and uh no offence, but in that picture you look a lot like fred durst (please don't hurt me :) )
You have the face of an angel...
:surprised
Lee3dee
10-24-2003, 07:13 PM
great interview, very good info :). I'd like to know the requirements for level design. Cause, Im really interested in that area. some of the greatest level design is in, sly cooper, jak series, ratchet series, metroid series. etc :)
but, the burning question is "Halo2, when's the release" :) xbox is sitting collecting dust
bentllama
10-26-2003, 01:05 AM
Originally posted by Hirigashi
but, the burning question is "Halo2, when's the release" :)
and our answer, like always is... "when its done" ;)
Chewey
10-26-2003, 01:13 AM
Originally posted by AJ_23
You have the face of an angel...
:surprised
You mean a "Hell's Angel"?
:eek:
Nice interview man....you have alot of great advice in there, really great stuff! :D :buttrock:
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