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oxygen8o8
10-24-2003, 12:45 AM
will the plugins i have brought for max 4-5 work with 3ds 6??
that would be kinda cheesy if i have to upgrade my plugins..i have some old stuff like the blur plugin i really use alot and would like them to work with version 6,i heard rumors that it would be different,please let me know..

Marsel Khadiyev
10-24-2003, 12:48 AM
They won't work.

Max 6 SDK is not backward compatible, like R4/5. You'll need a recompile for all your plugins.

oxygen8o8
10-24-2003, 01:32 AM
OH MY GOD!!!!!

thanks for the info......

swampthing
10-24-2003, 01:51 AM
That's quite a racket they got going there i'd say. Judging from the feature list of max6 i really don't get why the plugins weren't backwards compatible, not like there's many earth shattering changes.

In fact i've been pretty astouned at the lack of any real chatter over 6 at all.

Linus Ericson
10-24-2003, 01:58 AM
I think max6 is nice upgrade, if you read at Discreet forum, there is none real animation news in max6 but alot of bugs are fixed and preformence is very good when you animate in max6.
I am not 100% sure why plguins dont work but maybe that is someting that cdilla is controling and they dont run cdilla in max6.

holosynthetic
10-24-2003, 04:38 AM
the only real problem i see with max 5 plugins not workin on max 6 is that i have purchased stitch for max 5 a few months ago and now stitch is no longer sold by digimation or at all in fact...so now i am left with a plugin that works with max 5 when i have 6

i could always use max 5 when i want to use it though

markdc
10-24-2003, 07:07 AM
Originally posted by swampthing
i really don't get why the plugins weren't backwards compatible

They upgraded to VC++ 7.0 so the plugins must be compiled with the same.

spacefrog
10-24-2003, 08:27 AM
that makes me think if it's not possible for some
real good programmer to develop some kind of wrapper/stub
plugin that can interface between the old plugins and the new
Max-Version ?

As far i can see, plugins are only wrong named DLL's, and the compatibility is missed only because of some memory-issues
that changed with VC++7.0 (and o'course the Max Version check)

but can such a stub-plugin not solve this ?

barackmag
10-24-2003, 09:10 AM
as i heard, the old digimation protections may conflict with the new ones... but that's not max6 problem

oxygen8o8
10-24-2003, 02:52 PM
hhhmmmm,i had brought digimation stitch aswell....now just to find out i'm out in the cold.....now after i updated some other digimation like fractal flow and facegen speedtree and that all for nothing?....well,i'm not really animating yet i'm modeling and stuff so maybe i'll stick to 3ds max 5 for awhile and to switch just because of mentalray..my finalrender keeps me happy for the moment...3ds max fathers are jerk offs

Marsel Khadiyev
10-24-2003, 03:00 PM
"They upgraded to VC++ 7.0 so the plugins must be compiled with the same."

Not necessarily. You can still compile on VCP 6.0, but you'll just be risking some memory management problems.

EricChadwick
10-24-2003, 08:52 PM
Is the maxscript syntax the same though? Will v4/v5 scripts run in v6?

Conni
10-24-2003, 09:06 PM
Originally posted by oxygen8o8
hhhmmmm,i had brought digimation stitch aswell....now just to find out i'm out in the cold.....now after i updated some other digimation like fractal flow and facegen speedtree and that all for nothing?....well,i'm not really animating yet i'm modeling and stuff so maybe i'll stick to 3ds max 5 for awhile and to switch just because of mentalray..my finalrender keeps me happy for the moment...3ds max fathers are jerk offs

Stitch is discontinued by Digimation. Now Turbosquid is in charge of its development, it is now called Cloth FX. AFAIK, users of Stitch get a free update to Cloth FX. However, have a look into the offical MAX 6 plug-in forum for more news directly from Turbosquid.

http://support.discreet.com/webboard/wbpx.dll/~3dsmax/read?92765,18

-Cornelius

Bobo
10-25-2003, 12:01 AM
Originally posted by posm
Is the maxscript syntax the same though? Will v4/v5 scripts run in v6?

Yes!

There are VERY few cases where features have changed in Max 6 and MAXScript had to be changed to reflect them - for example, there is no .draft renderer anymore, and the old Schematic View access has been replaced by a much more complete Interface providing access to every feature of the new Schematic View.
If a script has been using these features, it would require a slight change. I think 99.99% of the scripts will run without any editing. Btw, it goes the other way round for most features - VolumePreview for example was developed under Max 6 but runs without changes with full feature set in Max 5...

spacefrog
10-25-2003, 07:34 AM
Hi Bobo !

You seem to be the right person for my question:

Is it technically possible to do a wrapper/stub plugin,
that interfaces between the old plugins (Max4/Max5) to make
them work (even if not 100% stable) - with let's say Max 6 ?

I know it would be a hack, but i can not see an obviuos reason,
it should be impossible ( being programmer myself...)

?

Bobo
10-25-2003, 04:44 PM
Originally posted by spacefrog
Hi Bobo !

You seem to be the right person for my question:

Is it technically possible to do a wrapper/stub plugin,
that interfaces between the old plugins (Max4/Max5) to make
them work (even if not 100% stable) - with let's say Max 6 ?

I know it would be a hack, but i can not see an obviuos reason,
it should be impossible ( being programmer myself...)

?


I am not the right person for the question, I think Marsel would be the one...
But IMVHO, it would be technically TRICKY, and would be MUCH less than 100% stable if it would work at all. I am not saying it would be impossible, but I don't see why a developer would spend his time creating such a monster instead of running his existing code through a new compiler in few minutes...
Existing plug-ins are an instability factor already, why risk using old incompatible ones?

Also, if discreet would be the developer to do it, the user base would eat them alive if they would deliver less than 100% ;)

FYI, SDK and compiler changes made in Max 6 were targeted at higher stability. You cannot fix certain nasty bugs without breaking the SDK, and the new compiler allowed for better debugging tools and methods.

I remember everyone wanted a more stable release. If you were the one to make the decision between stability or compatibility, what would you pick?

Marsel Khadiyev
10-25-2003, 05:05 PM
Bobo's 100% right.

If you have the source code for the plugin you want to apply a R5/R6 wrapper to, why not simply recompile it in R6 SDK? Its not that different, just needs .net 2002

drewbie
10-25-2003, 09:54 PM
. . . or the Intel compiler.

Traker
10-25-2003, 10:06 PM
What i wonder is how many plugin developers will upgrade they`r plugins...what if there is a cool r5 plugin that i use and it`s not going to be upgraded to 6....that sux

thorn3d
10-26-2003, 04:15 AM
This is nothing new... it was the case with v3, v4, v5... yes, sometimes a plugin isn't updated. That's life; one cannot MAKE a developer recompile.

But most of the good ones do, and if you're on the fence about a particular plugin perhaps it's best to wait on purchasing max6 until all the once you depend on are max6-friendly.

thorn

prisoner881
10-28-2003, 02:31 AM
It was kind of nice going from Max4 to Max5, not having to worry about if my plugins would work or not. Now, it's the same pain the rear I had to deal with when going from Max3 to Max4. ARGH!!!

There are a few nice plugins that I've kept along throughout the years that are more or less indispensible to me. The Blurbeta tools have always been nice, and they've been kept up to Max5. Will they be updated for Max6? Who knows?

Another long standby for me is Tom Hudson's excellent greeble plugin. Does anyone know if there are plans to recompile this wonderful little plugin for Max6? If not, does anyone know of any alternatives? It would seem to be simple enough to write as a script, but I'm no programmer.

Joel Hooks
10-28-2003, 04:56 AM
I still have to use 3ds r4 on a regular basis because a developer didn't update a plugin.

Tempo (if you're curious)

Cerebral03
10-30-2003, 09:29 PM
I just hope that V-Ray will be soon updated..

gandhics
10-31-2003, 06:02 PM
Vray is already updated.

And all DCP plugin, too.

FinalRender
Afterburn
Dreamscape

and Digimation Plugin.

Bones Pro 3
LumeTools Collection 1
Chameleon*
Particle Studio
Clay Studio Pro
Particle Tools
Clay Studio*
RubberTools
DigiPeople *
Sandblaster
Diffractor
SceneExplorer
Essential Textures
Seascape
Flatten
Shag:Hair
Fractal Flow
SpeedTree 2.0
GroundCrew
Tree Factory *
Light Galleries *
Ventriloquist
Lightning *

oxygen8o8
10-31-2003, 06:24 PM
well i'm breathing again,i just recompile my plugins...everything is ok.

Ziye-Liu
11-01-2003, 02:42 PM
But mostly of the Digimation plug-in was upgraded for max6.
Such as DigiPeople, Shag:fur, Afterburn........

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