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foofinu
04-26-2011, 07:34 AM
http://www.foofinu.com/Richard_Lico_Splash_Page.jpg

It's been years, but I finally have a new animation reel up! Choose your viewing preference:
youtube
http://www.youtube.com/watch?v=LrvMT3P0DtA
vemo
http://www.vimeo.com/22923825
quicktime from my site
http://foofinu.com/Demo%20Reel%20Reach.mov

Most of the work is from Halo Reach. I was the animation lead on the project, so I didn't get to create nearly as much of the work personally as I have for previous projects. (all the animation on my reel is mine) I'm excited to show this work off, and I'm very excited about the dramatic improvement the team was able to accomplish. We blew the doors off previous Halo installments, not just on an aesthetic level, but a technical as well. I'm very proud of my team!

Animation Breakdown:

Mouse Tale - Animation
Halo Reach - All content shown was animated by me. One clip, the turn 180, was based on mocap. The rest of the animation is all pure keyframe.
Blue Man Fu - Animated by me as a study of complex human locomotion. All keyframe. Reference in the top left.
Carter doing his best "Jack from Lost" imitation - Animation by me as a personality prototype for Carter, Noble team's leader.

KielFiggins
04-26-2011, 07:46 AM
As always man, top notch work! Love the weight shifts, sutle naunces and the appeal of all the works. Each one is so memorable. Especially love the spider mech/crab deal.

The jackel grabing the rail by his beak... so freakin cool!

Can't wait to see what updates you got in store for your site.

Rock on man!

Imaver
04-26-2011, 08:32 AM
Nice reel - animation is great

SheepFactory
04-29-2011, 04:22 AM
Great reel Richard. *Plugged

Kanga
04-29-2011, 04:56 AM
Yeah that was reel nice :)

Daemonecles
04-29-2011, 05:11 AM
So friggin sweet!

ThE_JacO
04-29-2011, 05:34 AM
Some great stuff in there, especially in the jumps and the more kinetic pieces.

To be honest though I would outright cut the facial in the end, it's several notches below the par set by all other pieces, and facial rigging/animation is so much about detail and subtleties that regardless of the animation you put on it, on such a low res model and simple deformation it'll never be up to scratch with what you could produce skills wise.

cobra6
04-29-2011, 07:20 AM
Very nice work! The Kung Fu keyframe work is very impressive, you really captured the suspension and movement well.

Cobra 6

DDS
04-29-2011, 07:56 AM
Good work dude.


To be honest though I would outright cut the facial in the end, it's several notches below the par set by all other pieces, and facial rigging/animation is so much about detail and subtleties that regardless of the animation you put on it, on such a low res model and simple deformation it'll never be up to scratch with what you could produce skills wise.

You got a point, although bear in mind this is clearly a game-animation reel. Such limitations and lack of extreme details, specially in facial anims, are part of it (most times there are just a few bones to drive the whole face). Also I guess some people won't hire you without showcasing face anim skills, even if they are more basic than the rest.

PixelGrade
04-29-2011, 11:47 AM
Superb animation. Love the way you payed attention to every detail of the movement. Really believable.

nakimushi
04-29-2011, 03:01 PM
woooow so nice to see your reel /
really great stuff man !!!
and I am happy to see its not based on mocap ;)
you put a lot of small details in all of those anims
can't see even one small thing to critique
congrats !

ConnortheCraftmaster
04-29-2011, 03:14 PM
It was a pure joy to watch, thanks for uploading this gem of a reel!

dyb3k
04-29-2011, 03:35 PM
No words for such beauty.

Sil3
04-29-2011, 04:31 PM
Lovely work and so fluid that you make it looks easy ;)

shakii
04-29-2011, 05:44 PM
Great mix of action + acting animations!

Artbot
04-29-2011, 06:53 PM
Great reel. Now we have another link for all those posts here about "What do I need in my reel to get a job?" ;)

NickWhitmire
04-29-2011, 08:15 PM
Awesome as usual. Great style and attention to detail. Love the halo deaths and jumps

Whitmire
04-30-2011, 12:11 AM
Nice to see your stuff on here , Richard.

Very cool stuff..

foofinu
04-30-2011, 05:45 PM
Thanks for the positive feedback all. I agree with the coments on the facial work. I could use more experience in that area, as I've rarely had the opportunity to practice. As for the jiggle on the legs/body, I wish it were procedural, but in my reel, it was keyed deliberately. Much of the work on my reel, such as the skirmisher (bird-like character) and Mule (big, sloth, furry creature) was very early, pre-rig tone setting content that turned into production content. I did that work sans-rig directly on the bones using my bake-able IK/RFK and parent relative scripts.

didi_kmr
05-01-2011, 02:58 PM
wow very nice animation Richard..

JoshG
05-01-2011, 05:50 PM
I had previously thought all of the animation in Reach was mo-cap. How much was key framed in the game?

foofinu
05-01-2011, 06:51 PM
Most cinematic work was based on mocap. Gameplay animation used it much less. Gameplay animations need to hit lots of specific design timing and requirements, so we opted to keyframe most of that work. Telling actors to melee in 3 frames did elicit some funny reactions though. In the cases we did use mocap for gameplay, it was heavily stylized. I'm a firm believer in using mocap for it's benefits, but stylizing the mocap to fit the look of the project. A unique identity is key to standing out in the crowd.

R1c00
05-01-2011, 08:15 PM
Very inspirational work Richard! Can't wait to see Bungie's next project

McCartneyChris
05-02-2011, 02:51 AM
Awesome stuff man ! fantastic animation

lildragon
05-02-2011, 05:00 AM
Entertaining and well executed... loved it!

Plugged it on my site also.

~t

WilliamCameron
05-02-2011, 07:08 AM
Really nice work
Well done :thumbsup:
I love it!

Joblh
05-02-2011, 02:54 PM
Love your work! It's very inspiring! :) but like Sil3 says.. you do make it look easy..

bentllama
05-02-2011, 09:11 PM
there are some great animators at Bungie, my old haunt.

some examples of my favorite animators at Bungie:

Bill O'Brien
http://www.toonbender.com/animation/reel.html

Jason Robertson
http://www.youtube.com/watch?v=Wif9wkA6gvY

Will Christiansen
http://www.willchristiansen.com/animation/demoreel.mp4

looking forward to seeing what these Bungie guys do next.

Whitmire
05-02-2011, 10:53 PM
Wow Nate, checked out those links, some really sick stuff, Bungie's got some top notch talent!

Guy In Rubber Suit
05-03-2011, 12:09 AM
That was a fantastic reel. I remember seeing an animation reel of yours using Condemned was impressed by that as well. It's great to see you use key frame in tandem of mocap. I don't think mocap will ever replace keyframe animation (especially for creature animation) but is something that will supplement it.

Boucha
05-03-2011, 03:22 AM
Very Impressive Stuff :D

BaronFlame
05-03-2011, 05:33 AM
Amazing stuff. :thumbsup:
Well executed, entertaining with amazing music (How can you NOT dance to it ?)
:bounce:
But in all seriousness it was amazing :D

viro
05-03-2011, 05:52 PM
Awesome stuff. It nice see who did some of the work in a game I realy enjoyed.

sKasse
05-04-2011, 03:39 AM
Inspirational. Definitely a showcase of skills worth striving for.

ninjadodo
05-05-2011, 10:49 AM
Amazing reel!

I would maybe leave out the dancing monster shot at the start as it didn't feel consistent with the rest (mainly the bit where he slaps the floor and then stands around for a few seconds... the fall and get up is nice though).

Also agree the facial test at the end is not your strongest piece.

FirElfin
05-05-2011, 01:05 PM
Bravo! Bravo Richard!
It's amazing.

mistasam02
05-06-2011, 08:03 AM
Some of the best physical biped stuff I've seen in a long time. You're the man, man! :bowdown:

LeonardNicolas
05-06-2011, 04:24 PM
I especially love the way you move you weight around, and great attention to detail in terms of acting on the Reach stuff. Very natural. You've definitely helped me to set a solid standard to meet/exceed.

I like, keep it up man!

zedtech
05-06-2011, 09:52 PM
awsome awsome awsome

TomDeVis
05-10-2011, 08:01 AM
simply amazing! I remember when I used to play halo reach I looked at how detailed they made background animations !

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