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bry
10-23-2003, 08:33 PM
Hi,

what's the quickest and most eficient method to bake the animation from a rigged animated character to the bones?

the main objective is to export the bones animation to fbx.

thanks,
Bruno

misterdi
10-24-2003, 02:54 AM
Edit>Keys>Bake Simulation ??????.

Select root joint, do edit>keys>bake simulation option box, set hierarchy to below.

All joints (and other object too) under the root joint will be baked.

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