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View Full Version : Normal Map to 3DS Max Distortion


Dahlia1986
04-21-2011, 06:55 PM
Hi!!
I have a question. In mudbox my model looks as I intend. When I export it as a normal map and apply it to my model (through the bump channel in max) the result is distorted with geometry out of place and not as it looks in mudbox...

Any suggestions as to why would be AMAZING!!! Please please!! :)

oglu
04-22-2011, 06:51 PM
if you assign the normalmap in mudbox it looks ok..?
are you generating normal maps for max..?

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04-22-2011, 06:51 PM
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