View Full Version : Normal Map to 3DS Max Distortion

04-21-2011, 06:55 PM
I have a question. In mudbox my model looks as I intend. When I export it as a normal map and apply it to my model (through the bump channel in max) the result is distorted with geometry out of place and not as it looks in mudbox...

Any suggestions as to why would be AMAZING!!! Please please!! :)

04-22-2011, 06:51 PM
if you assign the normalmap in mudbox it looks ok..?
are you generating normal maps for max..?

CGTalk Moderation
04-22-2011, 06:51 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.