ddeath
04-19-2011, 08:57 AM
Hi, I encounter some problems in a flip emitter. In the popsolver, I added force/wind for testing stuff. Follow by a SOPnet to do some movement attractor. However, when I add in POPmerge in the SOPnet and pipe into the POP path to call forth the particle but I didnt not work or show in the viewport.
http://i575.photobucket.com/albums/ss198/Ddeath/popsolverSopnet-1.jpg
http://i575.photobucket.com/albums/ss198/Ddeath/Sopnetpopmerge-1.jpg
http://i575.photobucket.com/albums/ss198/Ddeath/popsolverSopnet-1.jpg
http://i575.photobucket.com/albums/ss198/Ddeath/Sopnetpopmerge-1.jpg
