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View Full Version : how to find triangles in mesh


WinterNights
04-18-2011, 04:27 PM
Hello,

probably it was already discussed before, but I dont know how can I find triangles in mesh...

Actually I made mesh for engine and dont know how could I check it if it is ok for export.

Anyone know?

thank you

Psyk0
04-18-2011, 05:08 PM
If you use 3d studio max there should be a tool to find tris in graphite modeling tools.

Also, if you are talking about a game engine, all your quads will be triangulated anyway (they are currently all triangles in your 3d software too!)

EDIT: I must be imagining things, i thought graphite had something like that but i cant find it...

Scripts for 3d max:
http://www.rpmanager.com/plugins/ColorPolyByVerts.htm

This one might not work with recent versions.
http://www.scriptspot.com/3ds-max/scripts/non-quad-selector

mlager8
04-18-2011, 07:42 PM
If your using maya use the cleanup tool, there is on option to "fix all non quad faces" then turn on the select only option. It will then select all non quad faces and assign them a new material

wpmalate
04-18-2011, 10:48 PM
Also in Maya, you can use
Select->Select Using Constraints...

punchatz
04-18-2011, 11:07 PM
In Softimage you have a option in the MCP to select quads, select Tris and select N-sided polys.. (five sides or more)

Autarkis
04-30-2011, 12:51 AM
If your using maya use the cleanup tool, there is on option to "fix all non quad faces" then turn on the select only option. It will then select all non quad faces and assign them a new material

Never knew! It seems to be a faster way than select using constraints.

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04-30-2011, 12:51 AM
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