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Vegavin
04-16-2011, 12:46 AM
Hi,
I have worked on Anomaly: Warzone Earth over the last year as a level artist. I made all props (except spacecraft wreck), some sfx and I was responsible for the graphical content and visual appearance of all levels (except the lighting and full screen effects). I'd like to show some screens from the game editor and some props as well.

Demo is available on Steam, however the screens come from further levels.

http://store.steampowered.com/app/91200/?snr=1_4_4__13


http://img405.imageshack.us/img405/3214/anomalyenvironmentart01.jpg (http://img405.imageshack.us/img405/3214/anomalyenvironmentart01.jpg)

http://img121.imageshack.us/img121/2500/anomalyenvironmentart05.jpg (http://img121.imageshack.us/img121/2500/anomalyenvironmentart05.jpg)

http://img200.imageshack.us/img200/1109/anomalyenvironmentart09.jpg (http://img200.imageshack.us/img200/1109/anomalyenvironmentart09.jpg)

http://img820.imageshack.us/img820/7908/anomalyenvironmentart13.jpg (http://img820.imageshack.us/img820/7908/anomalyenvironmentart13.jpg)

http://img10.imageshack.us/img10/5202/anomalyprops0109.jpg (http://img10.imageshack.us/img10/5202/anomalyprops0109.jpg)

Vegavin
04-20-2011, 06:55 PM
No critiques at all? Come on, say something :)

DogmaD
04-20-2011, 10:07 PM
It looks very good! Going to download the demo :).

Bot13
04-25-2011, 12:29 PM
No critiques at all? Come on, say something :)

Not really! It's looking pretty damn good :)
I was wondering however how you've done the texture on the broken down bus. In your presentation picture you've blended the texture away from the front. Can you show us how it looks? Did you reuse the original texture, or created a unique one?
For the other vehicle textures, I see you cleverly used different polygons to block off colors (white/yellow for example). How large are these textures?

Vegavin
04-26-2011, 06:11 PM
Not really! It's looking pretty damn good :)
I was wondering however how you've done the texture on the broken down bus. In your presentation picture you've blended the texture away from the front. Can you show us how it looks? Did you reuse the original texture, or created a unique one?
It's the same texture. There was no need to create a unique one because of the high top view in game.
For the other vehicle textures, I see you cleverly used different polygons to block off colors (white/yellow for example). How large are these textures?
512x512, but most objects use 1k or 2k texture atlases

ptitbiscuit
04-27-2011, 09:32 AM
Wow!
I love it!
It probably have been realy amazing to work on such a post apocalyptic project!

Well done! :)

Shade01
04-27-2011, 11:53 PM
I'm playing this game right now, and you did a great job with the environments. Especially given the cost of the game, it's got really high production values and the quality of the art is one of the things that sold me on it. Great job.

Vegavin
04-30-2011, 11:48 AM
It's nice to hear it, thanks guys.
Shade01 - especially from you. I remember your Fallout 3 thread. It was very inspiring. You did fantastic job. The thread was one of the things that confirmed myself in the conviction that making environment art would be fun, and here I am :)

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04-30-2011, 11:48 AM
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